PDA

View Full Version : Answering A ZSphere Question


southern
04-17-2004, 08:18 AM
southern, if you don't mind me asking, how do you ensure that the polys generated by the Z-spheres is as clean and correct as possible (as yours )? Sometimes polys are distributed in an odd way, creating strange corners that couldn't be predicted by looking at the spheres, and sometimes the polys seem to cross each other in a wild fassion, especially around hip-areas of a simple character. I think I'm doing something fundamentally wrong Got any Z-sphere tips for me?

The main reason ZSphere models don't end up how you intend them when they are converted to geometry is because of incorrect settings in the TOOL>ADAPTIVE SKIN panel.

The example below shows how a ZSphere hip setup can look when the adaptive parameters are changed. The secret is to keep viewing your model as geometry using the ADAPTIVE PREVIEW button (Keyboard `A`) and adjusting the settings to your needs as you build the ZSphere figure.

http://www.southerngfx.co.uk/uploads/0001img51.jpg

The buttons are:

DENSITY:
Sets the level of subdivision in for the model when converted to geometry

INTERSECTION RESOLUTION:
Sets how many child ZSpheres can sprout before converting to high res.

MEMBRANE CURVATURE:
Set how much skin with be used between ZSpheres.

MINIMAL SKIN TO CHILD:
Helps with V shaped intersections

MINIMAL SKIN TO PARENT:
Helps create more continuous curves

http://www.southerngfx.co.uk/uploads/0001img52.jpg

http://www.southerngfx.co.uk/uploads/0001img50.jpg

Hope that helps a little.

southern

arvid
04-17-2004, 02:55 PM
Excellent! thanks a bundle for that mate :beer: Now to enter round 2 with ZB :)

keltuzar
04-17-2004, 05:04 PM
I am having a tough time with hands and propable this may help but any other tips would be most appreicated

BazC
04-17-2004, 07:23 PM
Hi Southern! I've just downloaded the practical guide to ZB2 and I have to say your tuts are superb, thanks a lot! - Baz

CGTalk Moderation
01-18-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.