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View Full Version : still: Plan B


OberonX
04-15-2004, 04:19 PM
You should always have a backup plan in case things don't work out... ;)

http://www.imaginerie.com/c4d/Images/PlanB.jpg

Everything created, textured and rendered in Cinema 4D XL 7.3

DJ Scorchio
04-15-2004, 05:07 PM
Im afraid I cant see anything...

huahua
04-15-2004, 05:14 PM
Originally posted by DJ Scorchio
Im afraid I cant see anything...
me too~:p

OberonX
04-15-2004, 06:44 PM
Dagnabbit, what's with my web host these days? It's really been acting up...

I can see the post, and I just checked my web site, and it's working fine, so I'm not sure what the problem is. Maybe it's just an intermittent hiccup; give it another try...

zaidoigres
04-16-2004, 01:53 AM
Very funny! Maybe you can work some more on the hammer's texture, especially the bump map. That's all.

tally1sw
04-16-2004, 11:14 PM
Ever try animating your rubiks cube? I thought it would be reallly easy but that turns out to be a puzzle in itsself. give it a try.

OberonX
04-17-2004, 12:43 AM
I did think about doing that, tally, but it would be a nightmare. I can't even figure out how it works in real life, let alone how to do it in 3D. :p

DZL
04-17-2004, 05:16 AM
that rubiks cube is too big. rubiks cubes only have nine squares a side.

the head of the mallet has waaay too much reflection, and the bump map just doesn't look right. the texture on the handle of the mallet is pointed the wrong way and doesn't look right at all.

i like the idea, though. i was always partial to taking the stickers off...

OberonX
04-17-2004, 04:09 PM
The original Rubik's cube had 9 per side, but Rubik's Revenge had 16. I agree about the shininess of the metal, though, and in retrospect the dents should have been a bit smaller and sharper. Practice makes perfect... :rolleyes:

Frenkie
04-17-2004, 09:57 PM
Hi!

Really funny idea, i often feel also that the only way is to break and destroy :) But, you'd work more with this image, especially with the shaders and textures.

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