View Full Version : Swimming Floor
tsmalldon 07-11-2002, 06:54 PM Hi all ,
I have a problem here with a texture on my floor
its fine when the camera is still
but when i move the camera back , the floor looks like its animated or swimming , and i dont know why becuase its not animated and and texture is just a brick texture mapped to a nurbs plane
any ideas or am i crazy?
Thanks
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substyle
07-11-2002, 08:40 PM
check out render settings, stupid, sounds like motion blur is turned on or something else like this.
subby
ACFred
07-11-2002, 08:47 PM
I'd also double-check to make sure you haven't grouped your texture placement node to your camera on accident. It sounds as if you're moving the camera and the texture node at the same time, causing the swimming.
Darrell Croswell
07-11-2002, 10:35 PM
might be your hardware texturing being all buggy. select the material on the floor...and make hardware texturing at its highest quality.
jist a thought
tsmalldon
07-12-2002, 01:49 AM
Its actually when i render the sequence out as TGA;s and ive checked all the render stats , no motiion blur, nothing that would account for the jittery texture
i just dont understand it
ill try and post a link to the avi so u guys can see what I mean ,
Thanks
tsmalldon
07-12-2002, 02:06 AM
Avi (http://krypto27.tripod.com/untitled.avi)
Here is the link
its only a 94 kb file
but u can definatly see whats going on with the floor
Thanks
Trevor
alexx
07-12-2002, 09:18 AM
try increasing the render samples for the floor and use another filter but the triangle filter..
i get good results with the quadric b-spline filter with settings 2.2
but looking on a bumped surface with such an angle usually is hard to render.
cheers
alexx
svenip
07-12-2002, 09:31 AM
is there a high repeated texture for the bump ?? looks like. they tend to give a moire and in anims they can give this kind of result.
but in general i wouldlisten to alexx. most of the time this is the fault.
tsmalldon
07-12-2002, 04:38 PM
YA it seems to work
Thanks a lot guys
Much appreciated
Peace out
Trev
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