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LoScuro
04-15-2004, 10:00 AM
:shrug:

I'm the only one who have problems with the camera in Animate4.0e?

Everytime I put a keyframe on that camera it goes mad with the zoom, and it is not keyable!!!

The only solution for now is to animate a null obj and put the camera as the child... Sgrunt...

Any clues?

:surprised

a2d2
04-18-2004, 02:52 PM
Hi antonio,

the zoom parameter is a static value by default.
to make it keyable you have to middle-click on the little round button beside the channel number (which says "12"). then youŽll have an empty round button. right click on it and it will turn purple. you will see a purple dot labeled on the camera plane in the 3d-view. if you drag that in the 3d view in animate-mode you change the zoom distance and create a key for it.

hope that helps

achim

LoScuro
04-19-2004, 09:02 AM
Thanks, but I think I didn't explain well what my problem is.

I don't want any key on that zoom. I want to animate translations and rotations, but as I put a key on that ones it seems to get mad with the zoom. I set up the zoom as a non-keyable element but it gets mad the same.

:cry:

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