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Samadan
04-14-2004, 07:43 PM
Hi there,

This is the beginnings of a personal project for me. The dragon ogre is based on a games workshop miniature I have had for years. The link to the walk cycle can be found on my site here:

Dragon Ogre - Walk Cycle (http://www.hogton.com/animation/movies/dragon-ogre-walk-cycle.htm)

Also, here is a picture of the rig, so that you have an idea of the underlying complexity. The bits I actually animate (dark blue) are far simpler when all the rest is hidden.

Dragon Ogre - Rig (http://www.hogton.com/animation/pages/dragon-ogre-rig.htm)

learntolive
04-15-2004, 02:38 AM
looks very nice! keep it up.

LuWeeWu
04-16-2004, 08:15 PM
What type of animal are you trying to model the walkcycle after. I know that Iguanas gecos and etc... walk different than the way you have done it. Also I found a run cycle for a cat (http://www.tvcd.com/TextTut/CatRun/RunTutorial-pg2.htm) that might be useful

Samadan
04-16-2004, 08:28 PM
Ah yes, you pose an interesting question LuWeeWu. The lower half of the model is like a dragon, but not completely. It is flat footed like a lizard, but the legs reach down like a regular mammal instead of out to the sides like a lizard.

I studied some polar bear walks while working of the anim which helped me a lot, but the back legs are more like a stalking lion. I wanted to convey a sense of heavy-footed yet smooth and graceful. This creature is big, 9 feet long.

I hope that gives you a greater sense of where I am comming from.

polyninja
04-18-2004, 04:48 PM
dude... i dont't know if anybody noticed this. but this guy walks with his left-front and left-back leg forward, then right-front and right back forward. i dunno how to state this clearly but if the usual 4 feet walkcycle its left-front right back then right-front and left back.

i dunno how to explain any clearer but i hope it make sense... otherwise this guy is going to fall.

i like the mighty feeling he brings. it shows. and the overlapping and secondary motion is good. just some minor tweaking and u are done.

great job.

Samadan
04-19-2004, 11:58 AM
You are absolutely right Polyninja, thanks for pointing that out. I dug a bit deeper into my animation and found the main source of my problem was the time that each foot spent on the ground was the same as it spent in the air. This would've worked for a trot, but I wanted a more sedate pace.

I fixed it so the feet stay on the ground more and pushed about the timings of the rear foot cycle so that they didn't put him off balance. A few other tweaks here and there such as reducing the amount of foot lift and flick and I am much happier with the result.

For comparison:

New version (http://www.hogton.com/animation/movies/dragon-ogre-walk-cycle.htm)

Old version (http://www.hogton.com/animation/movies/dragon-ogre-walk-cycle-old.htm)

Polar Bear Reference (http://www.hogton.com/animation/movies/polar-bear-reference.htm)

catizone
04-21-2004, 11:02 PM
I think it looks really nice. Aside from the other comments, I wondered if it might add just a bit more to the walk if the hips weren't "down" on foot contact. Perhaps see what it does to have the foot contact, and then the weight drops slightly.

You may have already tried this; I know the front half is the concentration, but thought this might give just a bit more naturalism on the back end.

Best,
Rick

drunkirishmic
04-22-2004, 12:57 AM
In the polar bear ref, the front foot doesn't move or lift until the back foot alomost hits hit. In your animation, the back foot and front foot are in the air at the same time, which wouldn't be possible. It looks good though, i had to look at the ref to pick it out.

hope that helps.

eek
04-22-2004, 10:51 AM
Hi bud,

Looking good!, i would make it a bit more expressive a mood to it, angry, happy, on a mission etc etc give it a purpose.

Polyninja,

Also there different gaits and walks for different animals a dog for instances uses a rotatary walk, where as a horse uses the classic transverse ,i.e the crossover. Also when you get into gallops and runs, you have to take in consideration double suspension, a whippit for instance has a double suspended rotary gallop, where as a labrador use a single suspended. Aslo for instance some animals have a quick gait:- the passing posing to the step e.g elephant, bear as the have huge mass, weight.

Your right about 1,3,2,4 step problem. Looks to me as its just a frame issue. The classic kick of the back legs to front, you see in animals as they walk is due to the front legs being half a step out in front of the back. The technique i learnt was to get the back legs and hips working perfectly then copy them of to the chest and front legs; then move them half a step out. This gives you the classic wave motion. But the compression you get .eg when crocodiles walks is a layer on top, and cant use this technique, you just have to see when each side comes together, each front and back leg, then twist the hips and chest accordingly.This also applys to side view.

anyway back to work,

eek

Samadan
04-27-2004, 12:16 PM
catizone - thanks for the focus. I think you may be right about the back end, he looks a little too "stompy" and I would probably get more natural compression delaying the up/down a bit as you suggested. I will give it a go next iteration.

drunkirishmic - which anims were you comparing the polar bear ref to? the new or old one? I only ask as I can see the two feet in the air thing you mention in the old one, but it was something I focused on avoiding with the revision.

eek - thanks for dropping by bud, i agree about the motion, it is too generic as it stands. For my next iteration, I will expand the cycle over more steps, so that I can get more variation and expression in.

Thanks all for the input, I hope to get more done in the next few days, so will post an update soon.

drunkirishmic
04-27-2004, 10:47 PM
sorry bout that, must had the old and new confused. The new one looks really good.

just curious, are you doing straight ahead or pose-to-pose?

ImUrPeTii
04-28-2004, 02:49 AM
hi bud.

like ur animation resourses greatly.thats awesome.

isaak
04-30-2004, 07:42 AM
Just a great walk cycle!:thumbsup:
Maybe the rotation of his front feet is a bit exagerate for the velocity of walk,and the rear feet needs more rotation or overlaping.But this is my personal opinion.
Itīs a good work.I like to see the run cycle!!

Isaak:)

MoX&Dana
08-05-2004, 09:25 PM
it looks realy nice!!!!!
keep going:thumbsup:

Gary2
08-05-2004, 09:40 PM
this is just a personal crit...

but try adding some wings onto his back. i think youl like the result

skipthenet
08-19-2004, 06:32 PM
Hi there,

This is the beginnings of a personal project for me. The dragon ogre is based on a games workshop miniature I have had for years. The link to the walk cycle can be found on my site here:

Dragon Ogre - Walk Cycle (http://www.hogton.com/animation/movies/dragon-ogre-walk-cycle.htm)

Also, here is a picture of the rig, so that you have an idea of the underlying complexity. The bits I actually animate (dark blue) are far simpler when all the rest is hidden.

Dragon Ogre - Rig (http://www.hogton.com/animation/pages/dragon-ogre-rig.htm)
wow that was simply amazing. no comments here . keep up the good work

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