Magic_Taco
04-14-2004, 05:46 PM
Hi, I've searched the forums but haven't found anything related to my question.
If any of you have experience exporting a rigged (and animated) arm (for first person view) into the UnEditor for UT2k4, do you know if it's possible to use group nodes within the joint hierarchy (i.e. should it work ok in UEd)? The rig I'm working on has the hand joint living within two group nodes parented to the wrist, and the fingers live inside a group node parented to the hand. Maybe a picture will help:
http://the-cafeteria.recongamer.com/test/handSetup.jpg
It's a nice rig, but some of the animation I did on it gets messed up when I bring it into UEd so I'm trying to narrow down the cause.
Any help or input appreciated!
If any of you have experience exporting a rigged (and animated) arm (for first person view) into the UnEditor for UT2k4, do you know if it's possible to use group nodes within the joint hierarchy (i.e. should it work ok in UEd)? The rig I'm working on has the hand joint living within two group nodes parented to the wrist, and the fingers live inside a group node parented to the hand. Maybe a picture will help:
http://the-cafeteria.recongamer.com/test/handSetup.jpg
It's a nice rig, but some of the animation I did on it gets messed up when I bring it into UEd so I'm trying to narrow down the cause.
Any help or input appreciated!
