View Full Version : Chain?
Cgkoko 07-11-2002, 03:08 PM :scream: I have to simulate an animated bicycle chain....I can thing of some ways( path deformation or something like that).But i want to know the most 'processor friendly' solution.
Crapy solutions like morphs is out of the questions cause i'will have to show close ups
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Mike RB
07-11-2002, 05:18 PM
morph along bone path
Cgkoko
07-11-2002, 05:21 PM
:eek: :argh: :surprised :insane: :sad:
....huh?Trying to get it.....ok about the bone path.But how do i get to morph along it?
Eugeny
07-11-2002, 07:32 PM
Go to LWHuB.com and download the Grow and Slide file (here a fool path:
http://www.lwhub.com/downloads/growandslide.zip), load the scene and turn ON Use morphed position for bones (one of them will turn for all of them). Play the animation...
Search this forum for some Mike thread about this stuff.
tip: create scelagones along Z axis.
Also in Flay i saw some tank belt tut. i think it can be useful for bike chain...
yahll
07-11-2002, 10:27 PM
Here is another example of the same technique
http://www.tmisnet.com/~md/sluggish.htm
Cgkoko
07-12-2002, 08:30 AM
:) oh! i see!Thank you!That was very helpfull.......I'll try it today.:wavey:
Kaiser_Sose
07-12-2002, 10:31 PM
How about this
http://www.flay.com/GetDetail.CFM?ID=1497
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