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swag
07-11-2002, 02:33 PM
Hi, here is the last development stage come on and write me some nice criticism
for more pics scroll down :)

http://swag02.bei.t-online.de/final3_small.jpg

at the end is a big one (the original jpg is 390k at 1280 x 720)

swag
07-11-2002, 04:07 PM
ok, here is the concept
it was a fat mice natured beast with a small head and of course
little brain

http://swag02.bei.t-online.de/bob02.jpg

swag
07-15-2002, 04:46 AM
here i have some mesh for u - come on and help me to improve
the beast

http://swag02.bei.t-online.de/bob03.jpg

MDB101
07-15-2002, 04:48 AM
This is good :) I can see potentail in this one :) looks like a flea up close :) not uhh not that i dont have any... (ich ich)

swag
07-15-2002, 04:48 AM
http://swag02.bei.t-online.de/bob04.jpg

swag
07-15-2002, 04:51 AM
so i must work a bit on the leg and the next part was the head
here is a render
http://swag02.bei.t-online.de/bob05.jpg

caliman
07-16-2002, 02:36 AM
hi swag
schöne füße:beer:
ciao
Mark

swag
07-16-2002, 04:32 PM
Hi Mark, welcome to the challenge :bounce:

swag
07-16-2002, 09:03 PM
from behind

http://swag02.bei.t-online.de/bob07.jpg

l_farley13_l
07-16-2002, 11:11 PM
Make sure his head is actually conected to the body either with plates over the conection so he can move or maybe leathery skin between them.

Also his tummy's general curve loogs a little too smoth for somthing with bones and muscles inside (even a shell would be more of s curves kind of thing)

good start keep going!!

Farley13

swag
07-16-2002, 11:43 PM
l_farley13_l :> thx - i work on the Head-Body-Connection and the
abdomen will receive some crease

caliman
07-17-2002, 01:27 PM
:rolleyes:
bin mal gespannt wie es weiter geht
wie hast du das neue bild in dein erstes posting reingetan?
ciao
Mark:bounce:

swag
07-17-2002, 01:31 PM
Hi Mark, iam too :wip: (bin schon ein wenig weiter) - use Edit

pascal_blanche
07-17-2002, 01:41 PM
simple and effective... really nice, like from another planet, bravo!
the kees needs a little more definition, there is no bones here for now...

swag
07-17-2002, 10:12 PM
@ pascal blanché
yes the knees needs some definition i try to get it better :wip:

here is a new mesh i hope u like it
http://swag02.bei.t-online.de/bob09.gif

http://swag02.bei.t-online.de/bob16.gif

rolhionjs
07-18-2002, 12:52 AM
Very cool concept ! Nice render ! keep going man that's awesome !

swag
07-18-2002, 01:27 AM
Thanks .::STRIKE::. i love ure bob its my fav u know:thumbsup:

swag
07-18-2002, 01:42 AM
one more rendering:cool:
http://swag02.bei.t-online.de/bob11.jpg

ZrO-1
07-18-2002, 03:14 AM
Swag this is a wild BoB your making. I like the egg shape it has. The back and tail detailing is looking awesome. One suggestion I'd make is to add very small thin and useless arms in it (a la T-Rex).

Great stuff man! :thumbsup:

swag
07-19-2002, 07:11 PM
@ZrO-1
sorry but i dont want to give it useless arms i like it without :)

iam working now on the beast master :wip:
i delete the belt and want some better anybody have suggestion
he/she/it will carry some wrecked mechanical (piece of space ship, robot ...dont know at this time)
come on give me jump start

swag
07-19-2002, 07:14 PM
he/she/it haul off not carry :hmm:

swag
07-20-2002, 08:31 PM
http://swag02.bei.t-online.de/bob14.jpg

swag
07-20-2002, 10:09 PM
http://swag02.bei.t-online.de/bob15.jpg

swag
07-20-2002, 10:19 PM
http://swag02.bei.t-online.de/bob_master01.jpg

swag
07-20-2002, 10:37 PM
this was the head of BOB-Master

http://swag02.bei.t-online.de/bob_master02.jpg

swag
07-23-2002, 04:30 AM
http://swag02.bei.t-online.de/bob10.jpg

erilaz
07-23-2002, 01:02 PM
Very good indeed! The beasty is cool, especially that great segmented tail! I'm not so sure about the odd lumps on the rider's face, but the rest is great!:D

swag
07-23-2002, 02:51 PM
@erilaz
Thx - the odd lumps on the rider's face :p yes is very wip - i will give her (yes i think it was a she) some fold on the cheek but i have tested some skinning and the mouth is a accident

so here some more low wire

http://swag02.bei.t-online.de/bob17.gif

swag
07-24-2002, 03:04 AM
little update

http://swag02.bei.t-online.de/bob18.jpg

swag
07-24-2002, 03:05 AM
http://swag02.bei.t-online.de/bob19.jpg

swag
07-24-2002, 03:07 AM
http://swag02.bei.t-online.de/bob20.jpg

caliman
07-24-2002, 02:57 PM
:beer: better and better

ZrO-1
07-24-2002, 03:04 PM
The model is looking really sweet Swag. Just one crit: It looks like the top harness loop is right in-line with the spikes on the beast's back. Wouldn't that impeed the harness?
The BoB master's head is looking pretty cool. She almost looks elfish.
Good stuff so far.

swag
07-24-2002, 04:44 PM
@ZrO- 1
the harness is splitting on the back the spikes fix the harness by very heavy burden - thx for crit

swag
07-24-2002, 08:16 PM
Here is the burden it is a powerplant of a smashed spaceship its very wip but i think u can see where i will go :)

http://swag02.bei.t-online.de/space01.gif

Jacko Cohen
07-25-2002, 01:21 AM
HA-HA!

Really cool character. I can't believe it got so few responses.
Ilove that whole mutant flea thing you got going. :bounce: :bounce:

It's very expressive. Love the concept sketch and I love the execution.

swag
07-25-2002, 12:42 PM
@ Jacko Cohen
thx for compliment - yehh the responses are little bit few but that drive me to make better and more things in hope to get more responses :annoyed:

erilaz
07-25-2002, 01:39 PM
The spaceship power looks interesting. Draw a blueprint! Draw a blueprint! And it has to be blue!:eek:

Very nice progression!:D

swag
07-25-2002, 02:02 PM
@erilaz
hehehe and i write some guidance how u can build this powerplant in ure car :p no i have no sketch or blueprint of it its just some puke
out of my brain and iam not sure if i was happy with it at this time i will render some nice pics and u can say if u like it or not ok - and sorry for my bad english

swag
07-26-2002, 02:43 PM
here is the powerplant of spaceship please crit it ... come on
there will be come more details :)
http://swag02.bei.t-online.de/space02.jpg

swag
07-27-2002, 01:15 PM
http://swag02.bei.t-online.de/space03.jpg

swag
07-27-2002, 01:37 PM
http://swag02.bei.t-online.de/space04.jpg

pit
07-27-2002, 02:30 PM
Great BoB:thumbsup: - the only thing to crit would be the feet -> they look a tad flat, but beside that it´s very cool indeed! Esp like his hairstyle!! The powerplant looks organic, but it´s only in the beginnings so i´ll say nothing about that. Keep it up!

swag
07-28-2002, 01:08 AM
@pit
THX man - the feet and the leg will become some more definitions i think about the feet :) Organic? hmm ok there is much work but i like i little organic look (its a alien powerplant) and it is crashed (very hart crash)

Crash
07-28-2002, 01:20 AM
OK as for the BoB it's qll, the only thing that bothers me sre the knees I think they need a small touch to make them look really good. :p I totaly dig the contraption idea, very good WIP, myadvice, give it more details! :buttrock:

swag
07-28-2002, 01:43 AM
@crash
:wip: details :airguitar will come :)

swag
07-29-2002, 04:05 AM
hmm next i will work on the bob

http://swag02.bei.t-online.de/space05.jpg

ZrO-1
07-29-2002, 04:45 AM
The engine contraption looks incredable. I love all the wireing and cables you have modeled in to it. I also like how it looks really banged up and busted. Great stuff. :thumbsup:

swag
07-29-2002, 12:16 PM
@ZrO- 1
Thanks - i cant decide if i turn to the sharp or the smooth one
what u think

here is the smooth one

http://swag02.bei.t-online.de/space08.jpg

here is a fast render view

http://swag02.bei.t-online.de/space09.jpg
http://swag02.bei.t-online.de/space10.jpg
http://swag02.bei.t-online.de/space11.jpg
http://swag02.bei.t-online.de/space12.jpg

ZrO-1
07-29-2002, 02:48 PM
Hmmm, IMO I think the smooth version is a little too smoothed. If you could smooth it a bit less...maybe in between your non-smoothed and smoothed versions that would look cool.

:shrug: Just my 2 cents.

swag
07-30-2002, 03:53 PM
@ZrO- 1
yehh i think exact so - Thanks

iC4
07-30-2002, 04:20 PM
very nice stuff you have there :) the beast is very original, not sure about the burden yet, how will the beast carry it?

I really like the wires......althoug i personaly hate to model wires :)

swag
07-30-2002, 06:40 PM
@iC4-
the beast will hauling it with a rope - the eyelet are the rope connection to the beast

i think the environment is a desert - what u think - very wip :)

http://swag02.bei.t-online.de/desert2.jpg

iC4
07-30-2002, 08:15 PM
I think the dessert environment will be great! :beer:

swag
08-01-2002, 11:18 PM
Sorry for lagging ... tomorrow updates come:)

swag
08-02-2002, 08:19 PM
little update

http://swag02.bei.t-online.de/bob_scene01.jpg

swag
08-02-2002, 08:20 PM
http://swag02.bei.t-online.de/bob_scene02.jpg

swag
08-02-2002, 08:21 PM
http://swag02.bei.t-online.de/bob_scene03.jpg

YoGoLo
08-02-2002, 11:33 PM
nice work :p
I prefer the unsmooth version of the burden
'cause it makes me think about satellite and in general, they looks angulars.

just my opinion :wavey:

swag
08-03-2002, 04:57 PM
my bob-master will come soon :)

http://swag02.bei.t-online.de/finalbob01.jpg

pit
08-03-2002, 05:07 PM
VERY NICE!!
(I still think the feet are a little flat though :shrug: )
The engine is perfect :buttrock: Great job!

swag
08-03-2002, 05:16 PM
@pit its a Plattfuss BOB i have turn it a little bigger but its looks flat but i think it was funny

pit
08-03-2002, 05:25 PM
LOL - OK - That´ll do as explanation!

OZ
08-03-2002, 10:18 PM
Mmmmmmmmmmmh...Yes , i like ur bob for sure.....only one thing........i feel like ur beast need something like........ummmm...............arms.....or similar......anyway ,really good job!:thumbsup:

ZrO-1
08-03-2002, 10:21 PM
Looking sweet swag. I can't wait to see the driver. Nice stuff so far.

swag
08-03-2002, 11:49 PM
@ -OZ- thanks - no arms ... he has a long tail for balancing - i think it works and i like it - with arms he become a dino character and i wont go for dino style

@ZrO-1 yes the master :) i will do it this night so i can fix tomorrow some problems and set the rendering

swag
08-05-2002, 01:53 AM
final - i will render some more but its time i think:)

http://swag02.bei.t-online.de/final_BOB.jpg

swag
08-05-2002, 04:25 AM
here is a better one - i hope u like it :rolleyes:

http://swag02.bei.t-online.de/final3_small.jpg



here is the final 130k (http://swag02.bei.t-online.de/final3.jpg)

swag
08-05-2002, 10:54 AM
hey guys come on - u dont like it?

hypercube
08-05-2002, 11:02 AM
Argh, another cool one I missed..I think it's great, I bet everyone's just sleeping or dead or something after the challenge :D

Really dig the designs, and well done.. :thumbsup:

pit
08-05-2002, 11:10 AM
Great final renderings - i esp. like the colorscheme on the last one - very nice indeed! Hope to see you on the next challenge!

ZrO-1
08-05-2002, 11:19 AM
Excellent job swag. I like the driver a lot. You did a really fantastic job. The last two renderings look really awesome.
Great work! (now I'm off to work.) :applause: :thumbsup: :applause:

erilaz
08-05-2002, 01:34 PM
This turned out very well!:thumbsup:

That power unit is great. A cool matching to the beast and master!:D

swag
08-05-2002, 03:39 PM
Thanks guys :bounce:


http://swag02.bei.t-online.de/final4_small.jpg

here the othe side (http://swag02.bei.t-online.de/final4.jpg)

swag
08-21-2002, 03:21 PM
i miss the voting

leigh
08-26-2002, 04:48 PM
Hmmm....

Well, basically I think that the one thing you really need to work on most is your attention to detail. You need to include a lot more detail in your concept, as well as your model :)

Looking at your character especially, the lack of detail really sticks out - detail, for me, is the thing that makes things believable. Look at the world around you, and you will see it is cluttered with an amazing amount of small things - you need to incorporate this into your work in order to make people believe your characters and creations.

I think that the stage where your model is right now is a good start, but it needs a fair amount of refining, plau the addition of detail.
Detail is particularly important in defining the culture where this beast would come from - by including unusual clothing, trinkets, any kind of marking or writing - things like this will give the viewer a sense of where this creature has been and where it is going.

Your modelling skills also need to be practised a little more - I get the sense that you are fairly new to 3D, as there seems to be a slightly awkward feeling to your model.
Some of the polys look a bit strange - parts here and there need to be refined a little more.

But otherwise, as I said, this had lots of potential - it just needs some more work :)
Some textures would look great too ;)

swag
08-26-2002, 05:21 PM
Leigh :p u really hard with me but thx i like a truly crit

Nicool
12-01-2002, 01:52 PM
Right done!
Note that for the animation quality you should model the beast tail in differents part!

Regards

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