Thoe99
04-13-2004, 09:47 AM
I'm using 3Dmax6 with Mental Ray renderer. I currently have a wine glass/bottle scene set up to generate and receive caustics. However, as soon as I enable caustics, the shadows turn to black.
Also, how would I make the caustic lighting shine red from the red wine? It seems like my raytraced spotlight doesn't want to see through my glass and wine, even though they're set to transparent 10 and 25% respectively, using Mental Ray's Dielectric shader (Index of Refraction are set accordingly). What are those bumpy "carbonation" fragments inside the wine glass? The scene below is a very simplified scene of what I'm working on to give you an example. I also included the settings.
http://www.longviewvision.com/other/001.jpg
http://www.longviewvision.com/other/002.jpg
Also, how would I make the caustic lighting shine red from the red wine? It seems like my raytraced spotlight doesn't want to see through my glass and wine, even though they're set to transparent 10 and 25% respectively, using Mental Ray's Dielectric shader (Index of Refraction are set accordingly). What are those bumpy "carbonation" fragments inside the wine glass? The scene below is a very simplified scene of what I'm working on to give you an example. I also included the settings.
http://www.longviewvision.com/other/001.jpg
http://www.longviewvision.com/other/002.jpg
