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View Full Version : Vehicle: Low poly Ford Bronco


toddiej
04-13-2004, 08:11 AM
Started a bronco tonight. Gonna make the hard top removable and add some interior. 2260 tris as of now.

http://www.thejuno.net/pics/broncos.jpg

SammyB
04-13-2004, 10:04 AM
Good progress, especially for a sinlge session.

toddiej
04-13-2004, 11:38 PM
Made hard top removable and added some interor.

http://thejuno.net/pics/broncos2.jpg

toddiej
04-17-2004, 09:30 AM
Added some seats, steering wheel and cleaned things up a bit. Small update. 3120 tris.

http://www.thejuno.net/pics/bronc.jpg

mindrot
04-17-2004, 10:30 AM
looks good.....

I would possibly round off the steering wheel a bit more. As it is it looks too geometrical.

What count are you aiming for?

masi
04-17-2004, 05:06 PM
looks nice :)

some tips:
normal map the wheels and delete the polys there
or if the engine its made for dosnt support normal mapping, than atleast save polys and weld the middle vertex of the wheel with one of the outside vertexes

and also you got useless polys at the door parts - weld them

toddiej
04-17-2004, 10:56 PM
added rear view mirrors, cleaned up mesh a bit more

http://www.thejuno.net/pics/bronc2.jpg

Matt
04-18-2004, 12:00 AM
I'd take the bevel polys away from the seats and use them in the headlights... Otherwise, I'd completely get rid of the headlights and use either a texture, or a normal map.

mindrot
04-18-2004, 12:02 AM
Much better...

I agree with masi on "save polys and weld the middle vertex of the wheel with one of the outside vertexes " and matt on his suggestion too....

toddiej
04-18-2004, 12:13 AM
I agree with masi on "save polys and weld the middle vertex of the wheel with one of the outside vertexes " and matt on his suggestion too....

Correct me if I'm wrong, but doesn't a model get triagulated anyway when its put in a game engine creating triangles where needed. Maybe I'm not understanding what you're getting at. Matt, I was thinkin of just getting rid of the headlight geometry, and just using texture. Dammit I need to start messing with normal mapping. I agree with you on the seats.

mindrot
04-18-2004, 01:07 AM
toddiej that would depend on the engine it's going into....

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