View Full Version : Beast of Burden - character - kokoro
kokoro 07-11-2002, 06:56 AM hello,
i am new at this forum - i know i am a litte late to start this challange, but here is my concept. i am not good at drawing but hope you can guess... i didnīt see this until now in the challange so i give it a try.
i will start modeling today... i only hope i can do all the details...
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kokoro
07-11-2002, 06:58 AM
and this is how i imagine the dragons face...
kokoro
07-11-2002, 05:47 PM
ok, i tried to block out the forms, but got trapped by the neck of the dragon. :thumbsdow too much detail for the beginning i think...
comments and suggestions are very welcome !
AroundTheFur
07-11-2002, 05:58 PM
interesting concept, another combine as many animals and fictional beasts as possible...just kidding, cool idea and the rough looks decent. :thumbsup:
kokoro
07-12-2002, 07:18 PM
thanks AroundTheFur.
here is my update. I worked on the horse head, and the legs. But have problems with the knees:thumbsdow
i do not know how to get them round, ma always get squarish. please, help !
also, what do you think of the dragons neck. is it ok ?
dosadi
07-13-2002, 06:18 PM
Lookin cool! although it seems like there might be some intersection errors with the dragon's scales and the other neck, not totally sure tho. As far as knees goes, you have kneecaps in your drawing but not in your model. The more you can do to simulate realistic bone and muscle structure the better. Aside from that I can't wait to see it finished! Are you going to also model a rider or just the saddle? Also will the rider be tall, because otherwise he/she is not going to be able to see over the shell with the saddle so far back on the tail. I might move it up to the top of the shell.
kokoro
07-13-2002, 07:46 PM
dosadi - yes you are right, there is some intersection. i will fix this later. also i try again with the legs. i do not like them anymore. will try to get the kneekaps....
i am not decided about a rider yet. yes, there is the problem with the height, and thats why i am not decided yet.
but i biuld something to haul...
ZrO-1
07-13-2002, 08:54 PM
I think this is pro'lly the weirdest BoB in this challenge :D hehehe very cool. The only thing I could suggest for the legs is to model them straight and then add in a simple 2-bone rig to bend the knee after the modeling is done. That way you can get it all set up to control the bend first then bend it after. Otherwise you'll just have to go in and begin pushing and pulling the CV's around to get the knee more rounded.
As far as the necks and arms go, since you know that you're going to have two necks and two arms try making one simple object that is just a blob at the base and with four "fingers" coming out of the top of it. That will let you have a basic shape that is already one object and you can modify it as you need.
kokoro
07-13-2002, 10:13 PM
i remodeled the leg. not attached to the body yet. want to hear first what you think now.
ZrO-1 - i had a rig in the leg, but i think dosadi was right. i forgot to model the kneecap, so it didnot want to bend correctly, i think this new one is better.
ZrO-1
07-13-2002, 11:34 PM
I drew what I think should be changed to the model of the leg. I'm sorry for messing with your pic...I just thought it would be easier to show you than try and explain it.
Crode
07-14-2002, 12:12 AM
also make sure you have lots of edges wrapping around the joint area so that it stretches correctly when you rig it. yes the mix of multiple creatures is very creative. great work
kokoro
07-14-2002, 05:57 PM
ZrO-1, I updated the legs, and tried to use your tut. they are better now, but still i will work on them to improve. thanks for your help.
kokoro
07-14-2002, 06:00 PM
an the master of the snailbeast...
kokoro
07-15-2002, 05:13 PM
i am having a lot of fun with this snailbeast.
i did some parts of the harness, and the luggage...
also, i am thinking whether i should remove the legs ??? they seem not to fit into the sheme. what do you think about the legs ?
kokoro
07-28-2002, 04:26 PM
after some time now an update. seems to come to finish now....
kokoro
07-29-2002, 05:09 PM
:drool:
I think thatīs it.
is there a way to post images larger than 50K ?
otherwise this small one must do.
ZrO-1
07-29-2002, 05:55 PM
That looks good kokoro. I really like the scales you made on the one neck. They look great. The modeling on the carriage rocks and the "wells fargo" etching on the shell is funny. Very nice work. :thumbsup: :applause:
As far as posting a pic larger than 50K: what yu need to do is upload a larger version on to some other server. (Do you have a personal webpage? you could put it there) Then you do an "[img]" link with the full address of the remote pic (http://www.yoursite.com/yourfolder/yourpic.jpg).
kokoro
07-29-2002, 08:36 PM
hi zro-1
thanks for the comments ! and thanks for the tip ! yes i do have a homepage, and i will try tomorrow ! then you can see details better.
its good to have some positive feedback. the challange is so big, that it is really difficult to see all the posts. i tried, but gave up. have only slow modem connection...
then tomorrow. hope i get the thing working. thanks again zro-1 for your tips.
The carriage looks really good - and the concept is original to say the least!
The only things that seem off (to me) as it is, are the levels of detail - there's plenty of detial in there, but some areas seem to have more than others. Not a bad thing in itself, but it makes it tricky to assess the modelling as a whole... Some close ups would be really cool :D
The other thing is the flag, make it blow the other way - think of the speed this (these?) fellas will be kicking up!
As Zr0-1 said - Wells Fargo, very nice touch :D
kokoro
07-30-2002, 06:32 PM
the final rendering in BIG
is on page 3 of this thread now.
kokoro
07-30-2002, 06:34 PM
hi aj-23
i put some closeups today. and you will see that you are right about the details. someparts i had no fun to model more details... and someparts looked too difficult, so i did not try... i do not have that much experience.
anyway, thanks for your encouraging words.
kokoro
07-30-2002, 06:35 PM
the horse
kokoro
07-30-2002, 06:36 PM
dragon and bird
kokoro
07-30-2002, 06:40 PM
dragon from top
kokoro
07-30-2002, 06:41 PM
the carriage
:cool:
kokoro
07-30-2002, 06:42 PM
a different (strange:scream: ) perspective
I really like the overall scene, but the horse could need a little more details
the wagon and the rider are great :thumbsup:
kokoro
07-31-2002, 05:57 PM
you convinced me, ic4- that i was not (!) done. here is a new version of the horsehead. better ?
kokoro
08-01-2002, 01:41 PM
here is the horse without its mask. which do you like better ? with or without ?
by the way : where, when and how do we submit the final image for the challange ?
DanielWichterich
08-01-2002, 01:54 PM
The horse looks better now. But when you want to show closeups in your final images work on the teeth!
Sorry, don't know where to post the final image. But the deadline is 4th of August Midnight EST. Since you are coming from Germany too: do you know what time that is in Germany?
kokoro
08-02-2002, 06:30 AM
Originally posted by Stange
Since you are coming from Germany too: do you know what time that is in Germany?
it is frankfurt time minus 6 hours, that means now it is 7:20 in the morning here, and EST is thus 1:20 in the morning, same date.
got this info here
http://www.gatecentral.com/progs/timezones.php
hmm we have to find out where to submit. could not be a secret:curious:
kokoro
08-02-2002, 05:30 PM
ok, here i really the final beast.
http://homepage.mac.com/fiebig/pages/cg_talk_july_challange/snailbeast.jpg
it was really fun. thanks for all your comments and encouragement.
THIS LINK IS NOW BROKEN: SAME IMAGE BELOW
kokoro
10-16-2002, 06:03 AM
just a new link to the same image as above. i lost the old homepage. hope you do not mind the change - lildragon.
http://people.freenet.de/fiebig/snailbeast.jpg
and the icon
http://people.freenet.de/fiebig/beastfinalicon.jpg
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