View Full Version : Machineflesh 3D Challenge Entry: Daniel J. Porter

04-12-2004, 06:16 PM
Daniel J. Porter has entered the Machineflesh 3D Challenge.

04-13-2004, 07:43 PM

When he refused to contribute his skills of codebreaking... they didn't take no for an answer. The codebreaker was stripped of his identify and mutalited to work for the government in his spherical prison.

This is a fairly basic sketch I did today that throws out my idea... I know it's rough, but it's a simple idea that only really outlines the character and what I'm going for here.

04-13-2004, 07:46 PM
http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081885586_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081885586_large.jpg)

Here's the start of modeling, I got a good start on the character head and his immediate surroundings.

04-13-2004, 09:41 PM
Wow you have followed your concept art almost exactly, :) When you finish more, can you post a bigger image? Thanks


04-13-2004, 11:58 PM
http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081900707_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081900707_large.jpg)

Well here's a closer version of the early head model. I'm going to do more detail here, I just wanted to get the base of it correct before I got going on it. I'd really like some technical/anatomical suggestions so I can do this right. The texture will be more dead and patchy, and I'd like to accomplish some of the scarring and veins in modeling, also. Thanks for following along!

04-14-2004, 01:46 AM
Maybe you should have more wires and tubs coming out of the head, because i would imagine a head needs blood pumping to it and various other things to survive. Maybe some clear tubes that have blood in them or something. Thanks for the larger picture!


04-14-2004, 05:05 AM
http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081919154_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081919154_large.jpg)

Well, I'll be honest... I'm very happy with what I've done-- starting the concept sketch this morning and ending the night with this on a school day, (still managed to study for my Ecology exam tomorrow, too).

I'm just so impressed with all the work here that it blows my mind. So I throw my hat in the ring, because I know you guys are the best to give me solid critisizm.

Well, tomorrow I'll sketch out the story and plot behind this character. There will be an environment, but right now I'm primarily concerned with the character and what's attached to him (I'm thinking several computers... hopefully to convey that he's actively breaking difficult codes at all times.)

As for this image, I decided to plop the early progress models on there to show you how I modeled this head. Feel free to throw some comments my way on any aspect of the models or idea. Good luck to everybody, I look forward to working on this and following the other entires :).

04-14-2004, 05:08 AM
http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081919299_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081919299_large.jpg)

Here's some wires and progression all added up-- thanks for viewing!

04-14-2004, 05:43 AM
Looking good, i like the way your neck muscles are coming a long as well as the rest of the face :)
Maybe instead of the two tubes on either site of the face, maybe a tube could go in, then out of this neck or something. I dunno. I like the tubes though, but they seem to be defying gravity a little bit.

Keep experimenting, its coming a long great.


04-14-2004, 12:10 PM
Hello, I see that some idea turn around the 'living head'

so, I hope u ll make a good scene ;)

I'm making my own head for the challenge, and it s really hard to make good details with such a difficult idea, because we do not have many organs and imo, we must play on additives mechanicals parts to make the 'head' live. oh well, i m confused with my own idea hahaha :hmm:

good luck ! :cool:

04-14-2004, 08:53 PM
http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081976013_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3279/3279_1081976013_large.jpg)

Well I'm going to take a step backwards and add to the overall concept on top of the model I already have. The idea is starting to come to life, and I finally have that "big picture" in my mind.

As for some background, this is the story of the codebreaker. A man who worked for the government for the longest time decided he would no longer help them when he realised what he work was being used for... they didn't take "no" for an answer. Instead of killing him, they decided to use his body in testing a kind of technology that could harvest his mind to crack codes... it was a success. Little did they know he was entire concious, slowly they increased his power and give him mechanical extentions- they also experimented in giving him organic hands to run the machines around him. Before long, they were entirely dependant on him. Into the future his fate was to forever watch over the world and to keep order to the machines. What they don't know, is that he is slowly plotting his revenge against the mankind that cursed him to this existance...

There you have it :). You can see in this messy sketch that I've created some very large hands (and started modeling them), these will not be in this position-- instead he will be pulling large cords that move his position vertically. There are two, very large mechanical eyes-- and from them will be several smaller ones snaked outward. From the lower half, there are dosens of mechanical cords-- and connected to those will be human hands busy at work. As it turns out, the entire image will be the character-- as he is interconnected to the computer environment that will surround him in every direction. (POV is still undecided).

04-15-2004, 06:38 PM
http://www.cgnetworks.com/challenge/entries/5/3279/3279_1082054300_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3279/3279_1082054300_large.jpg)

Well I sketched this out in History of Civlization this morning, and couldn't wait to model when I got home-- if you look in the previous sketch, you can see where the eyes are going to be. The colors are just vertex colors to add some contrast--

Now a question to the other competetors: How many pots of coffee has this project set you back? :)

04-16-2004, 04:01 AM
wow glasky thats awesome man, keep at it dude! your inspiring me to enter... :)

04-16-2004, 08:10 PM
You should, it's a great challenge. Especially with your last model being as badass as it was, you're on a roll-- keep it goin! I was happy with the human head here, it being really my first human head that I attempted to make anatomically correct. That's why good critisizm here is so appriciated.

04-18-2004, 06:57 PM
http://www.cgnetworks.com/challenge/entries/5/3279/3279_1082314621_medium.jpg (http://www.cgnetworks.com/challenge/entries/5/3279/3279_1082314621_large.jpg)

Ah, well I added rough vertex colors to give it this some overall contrast. You can see I started the computer siding (hardly detailed yet, but good for more perspective on the final). The black is computer screens that I'll paint individually (One I'm thinking, will be a overhead view of earth, the other a status screen with some wires and coding)... the hands also need more detail, and the green clynder connecting his hands will actually be more like a band of energy (I'd also like this kind of feel for the polls, too)

Once again, thanks for viewing-- I'm loving these entries!

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