staglider2
04-12-2004, 09:32 AM
Hi all, i have to do a real convincing simulation of
a big piece of rock that breaks of a mountain and after a freefall brutally hits the ground....the rock should break and fracture into smaller pieces, and the smaller pieces should break up once again..Is there a method to simulate physics based fracture/crack propagation ???
I noticed Reactor2 has fracturing, but the objects should be
pre-sliced into pieces and are held together until moment of impact.....but i could not find a method to procedurally slice a rock-like object into many smaller pieces...doing this by hand would take me _forever_
I searched internet for fracture simulation, but there is none...!
This MOV file by Christopher Thomas shows the way i need my
rock sliced and held together --->
http://www.christopher-thomas.net/divx/meteor_new_v2.mov
plz help...
a big piece of rock that breaks of a mountain and after a freefall brutally hits the ground....the rock should break and fracture into smaller pieces, and the smaller pieces should break up once again..Is there a method to simulate physics based fracture/crack propagation ???
I noticed Reactor2 has fracturing, but the objects should be
pre-sliced into pieces and are held together until moment of impact.....but i could not find a method to procedurally slice a rock-like object into many smaller pieces...doing this by hand would take me _forever_
I searched internet for fracture simulation, but there is none...!
This MOV file by Christopher Thomas shows the way i need my
rock sliced and held together --->
http://www.christopher-thomas.net/divx/meteor_new_v2.mov
plz help...
