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MRAY
04-11-2004, 10:47 PM
For along time now i've been trying to figure out how people model their mechanics i.e. robotics, aircraft, scifi vessels,
but have had a hard time making any of the above :(

What are some mechanical modeling techniques used to make this stuff?

1.Are they comprised of many differant objects grouped together?

2.Is their meshsmoothing involved and or smoothing groups?

3.How would you allign objects on an angle or anyway precisly?

4.Any tutorials around on this subject?

Those are just some questions i have :)

Thanks for listening!

Autarkis
04-11-2004, 10:53 PM
I often model everything from the same starting mesh. Just the way I was taught.

However, it all depends how the resulting geometry is set up to appear, sometimes it will be easier to work with a couple mesh, and then attach everything and welding it to make it whole. (works better for animation at any rate)

Yes, i use meshsmooth and smoothing groups as this helps giving some sharper edges throughout the whole model, and not have it totally smoothed out.

Using align tools in my software (studio max), dont really know about other software versions but im sure there are similar procedures in the main packages.

Can't remember the URL, but there's a guy that does a lot of star wars-ish robots and he has a pretty good tutorial out there, sorry I cant remember the URL, but im sure someone has it handy..

MRAY
04-11-2004, 11:03 PM
Thanks for replying!

Could you show some examples on what and when to use smoothing groups?

Yes i am using max! Could you show an example of how the align
tool works?

Sorry for all the questions but i've been dying to get this figured
out :P

Thanks again!

MRAY
04-11-2004, 11:15 PM
Here a quick thing i did on a question about smoothing groups.

Thanks!

MRAY
04-13-2004, 07:07 PM
*_>.Bump.<_*

:D

MRAY
04-13-2004, 08:51 PM
And also are boleans used alot in mechanical modeling?

Thanks!

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