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capone_adam
04-11-2004, 05:26 PM
Not usually a problem but for some crazy reason now when I envelope my character, select the deformers and right click...the envelope of the object (in this case the chest and arms of a character) changes shape and the arms rotate upwards LEAVING the bones behind so they are no longer inside.

Any ideas what could be causing this?, thanks

Soeren Nielsen
04-12-2004, 12:24 PM
try resetting the actor, and freeze the mesh before applying the envelope.

capone_adam
04-12-2004, 03:28 PM
Yeah, only problem is it means redoing all my weight painting. Will be the only way forward though I think.

Thanks anyway

ThE_JacO
04-12-2004, 03:53 PM
a) setting reference poses for bones doesn't involved redoing anything
b) whenever you need to re-apply an envelope operator, for whatever reason, just open the weight editor and save a preset with all the weights.
when you have re-enveloped just open the weight editor and load in the preset you saved, no re-weighting involved.

I'd also suggest a cursory read of the manual and of the tutorials book, managing deformers and envelopes is illustrated quite well in both.

capone_adam
04-12-2004, 09:09 PM
At last, no more annoying you lot with this annoying problem. In the end I selected all the bones and 'reset' actor'...then I manipulated the meshs to fit within the origial bone pose again. Then got rid of all envelope ops...then reenveloped and it didn't move a bit. Sorted. This time as soon as I finish weighting I will save as a preset so I have something to load back if any problems arise. Lesson learnt. Thanks for your support all!

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