Nahaz
07-11-2002, 02:26 AM
I've been experimenting with patch modeling recently. I don't like the modeling process, slapping patches together.
I prefer to build a model with Epolys, then convert that into patches. The problem is, it doesn't convert quad polygons into quad patches, instead it creates two triangular patches.
Is there a way to do this, with out having to rebuild quad patches manually?
I prefer to build a model with Epolys, then convert that into patches. The problem is, it doesn't convert quad polygons into quad patches, instead it creates two triangular patches.
Is there a way to do this, with out having to rebuild quad patches manually?
