steelblade
04-10-2004, 03:35 PM
Hiya peeps
ive run into a small pass problem ... is it possible when creating a shadow pass to allow an object to receive shadows from other objects but not cast them on its self....
The scenario... I have created part of a door for which i want shadows to be cast on.. The door handle is CG but the door is footage. I want the shadows from the handle to fall on the part of the foor that has been recreated - however the recreated door is paneled and casts shadows upon itself which ruins the pass.... is ther a way of switching self shadows off??
My shadow pass is created by creating a new pass putting the objects i want to receive shdaows in there own partition and hiding everything else in another partition... the partition with the objects is given a lambert material then a shadow node is attached in the render tree to the material surface node.
any ideas?
cheers in advance
ive run into a small pass problem ... is it possible when creating a shadow pass to allow an object to receive shadows from other objects but not cast them on its self....
The scenario... I have created part of a door for which i want shadows to be cast on.. The door handle is CG but the door is footage. I want the shadows from the handle to fall on the part of the foor that has been recreated - however the recreated door is paneled and casts shadows upon itself which ruins the pass.... is ther a way of switching self shadows off??
My shadow pass is created by creating a new pass putting the objects i want to receive shdaows in there own partition and hiding everything else in another partition... the partition with the objects is given a lambert material then a shadow node is attached in the render tree to the material surface node.
any ideas?
cheers in advance
