bobydazzlaa
04-08-2004, 10:01 PM
How do you fix an eye lid to rotate around the eye, for a
character which would be in game, like in the final fantasy games.
i can't seem to set the axis of the rotation of the eyelid
( which is just modeled to fit around the front part of the eye) to
curve around the model of the eye itself... the eye is just a a
squashed low poly shere at the moment with an eye mapped
onto it.. Would anyone Know if this is even right way of doing things??
i would also like to have lashes on the eyelid, so i guess i would
have to link them onto the eyelid as a seperate curved plane...??
the rest of the face is done but this is the biggest problem so far
lol, and i would like her to be able to blink to give life to the face.
Should the eye lid even be a plane or should it be a mesh with
some depth to it, from when you see it from an angle , which you
wouldn't see if it were just a curved plane?? any help atall would
be really great as this is making me mad... surely it can't be this
hard...??!!
character which would be in game, like in the final fantasy games.
i can't seem to set the axis of the rotation of the eyelid
( which is just modeled to fit around the front part of the eye) to
curve around the model of the eye itself... the eye is just a a
squashed low poly shere at the moment with an eye mapped
onto it.. Would anyone Know if this is even right way of doing things??
i would also like to have lashes on the eyelid, so i guess i would
have to link them onto the eyelid as a seperate curved plane...??
the rest of the face is done but this is the biggest problem so far
lol, and i would like her to be able to blink to give life to the face.
Should the eye lid even be a plane or should it be a mesh with
some depth to it, from when you see it from an angle , which you
wouldn't see if it were just a curved plane?? any help atall would
be really great as this is making me mad... surely it can't be this
hard...??!!
