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View Full Version : rotating eyelids problem


bobydazzlaa
04-08-2004, 11:01 PM
How do you fix an eye lid to rotate around the eye, for a

character which would be in game, like in the final fantasy games.

i can't seem to set the axis of the rotation of the eyelid

( which is just modeled to fit around the front part of the eye) to

curve around the model of the eye itself... the eye is just a a

squashed low poly shere at the moment with an eye mapped

onto it.. Would anyone Know if this is even right way of doing things??

i would also like to have lashes on the eyelid, so i guess i would

have to link them onto the eyelid as a seperate curved plane...??

the rest of the face is done but this is the biggest problem so far

lol, and i would like her to be able to blink to give life to the face.

Should the eye lid even be a plane or should it be a mesh with

some depth to it, from when you see it from an angle , which you

wouldn't see if it were just a curved plane?? any help atall would

be really great as this is making me mad... surely it can't be this

hard...??!!

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