View Full Version : Beast of Burden - Character - elekt
elekt 07-10-2002, 05:54 PM first model attempt abovewww27.brinkster.com/elekt (http://www27.brinkster.com/elekt)
|
|
Crode
07-10-2002, 05:58 PM
i think a couple stills would be preferable.. still waiting for it to load ;)
elekt
07-10-2002, 06:29 PM
ive only been modeling for a couple months now so plz crit
ZrO-1
07-10-2002, 06:42 PM
That's a pretty good start. Most people generaly start with something inorganic like a robot or something (I did :p). I aplaud your guts at jumping right in to an organic creature so early into your 3D start. :applause: :applause:
When I clicked on the link in your post only the first picture (front view) loaded on the page so I couldn't see the other two pics you had there.
elekt
07-11-2002, 02:14 AM
could anyone exlpain how i could get rid of that little line in the forehead?
Elekt I think you can get rid of the line in the middle by pulling down the verticies but i already told you that. Or maybe you can smooth it. In your case it would be polygon >> smooth. I feel better about my modeling everytime I look at yours Thanx man.
P.S. I know this guy he goes to my school and needs to give my 3ds max book back. I am glad you switched to maya. I need that book!
elekt
07-11-2002, 08:18 AM
we should probably stop using this message board like an IM
elekt
07-12-2002, 07:11 AM
I scrapped the boddy and started over. I am redoing the arms and such, but just give me some comments on his holding the rock and such.
images here (http://www27.brinkster.com/elekt)
I dont think the rock should be so lumpy make it just a little smoother and it will be good. :thumbsup:
Post more!!!!!!!!!:buttrock:
CGTalk Moderation
01-13-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.