View Full Version : WIP: Refinery Landing Pad:2089

04-08-2004, 03:16 PM
Hi Folks,

A while back RAPTOR had the kindness to post a link to this great site:
Thanks RAPTOR!

A couple of months ago I was working on putting together something inspired by the angular, function-driven architecture of those beastly mechanical images, and recently I had a chance to update the project and put together a test animation for comments and critiques.
Quicktime Test (3.5MB):



04-08-2004, 03:54 PM
wow, i really like that thing. have you planned to do more on this one?

04-08-2004, 04:08 PM
nice animation.

The sounds are a little off though. The engine noise sounds too wimpy for such a behemoth of a machine.

Secondly, that phone ringing in the background? Kind of out of place.

But the animation itself I ver' much liked. :)


04-08-2004, 04:36 PM
I don't have sound on this PC im on but man that animation and atmosphere was amazing! Top quality stuff there. :applause:

04-08-2004, 05:08 PM

congrats on some fantastic work. agree with the sound crit tho. needs to be as intimidating as your machine. out of my league stuff tho. wtg:thumbsup:

04-08-2004, 08:21 PM
Thanks for the comments!

grundgedake: Yes, the plan (eventually) is to add a proper setup for the landing gear, finish the landing sequence and add some workers milling about.

slipster70 and MooseDog: You're right, the sound effect sucks! Gotta go digging into the old sound archives and work on something decent.

One of my goals with this thing was to find ways of dealing with larger projects in Layout. If Layout had proper display and render layers, that would make life a lot easier, and I found that DisplayLayersMC just wasn't working for me.
I then discovered TM Productions' Select-O-Matic http://www.tmproductions.com/FrameSets/FS-Products.html (http://) which works really well, and when used alongside with Samuel Leif Kvaalen's LockNHide http://mapage.noos.fr/samuelLK/Plugins/Plugins.html (http://)
(easily modified to give you the option of setting the display mode or render flag on selected items) makes a pretty good combination for managing groups of objects for display and multi-pass rendering purposes.

Oh, and I dug up the original image that led to this spaceship that I call The Blender: :)

Overall though, having come from years of using Maya, I'm finding Lightwave to be really an amazingly efficient workhorse for building complex setups on a short time budget. If they could just combine Layout and Modeler and add a few little niceties that are missing, Lightwave would really kick butt!

Cheers & have a good one!

04-08-2004, 10:37 PM
Nice texturing job also really like the atmosphere:thumbsup:

04-09-2004, 09:44 PM
Looks really cool!

I suppose you are using volumetric lights for the exahusts? I think they would look better if they had more variation (like make it so not all the "strands" are the same size). Other than that it is really nice. I like the feeling you have there.

04-09-2004, 10:05 PM
Woah Brap, glad to be remotely responsible for such a great piece of art :)

Great atmosphere there :thumbsup:
Also like the nice and detailed texturing.

Great job


04-10-2004, 12:00 AM
Nice work there. Your detail is insane! I don't have time to watch the video today but I'll definatly be downloading it and watching it tommarow. :applause:

I'll have to take some time and study this pic before I can say anything more. Great work!

04-10-2004, 12:54 AM
That was nice. Your scale looks good.

04-10-2004, 09:51 PM
very impressive. Nice atmos

04-12-2004, 09:19 PM
Addressing the issue raised by several, I slapped together a slightly more caustic sound mix today, and updated the movies:


Kvaalen: It's still not quite there, but I updated the exhaust jets too. I'm using geometry with a gradient ramp and a couple of procedurals for the texture, but I'd like to experiment with getting something a little more translucent.

Again, thanks for all your comments and input!

04-13-2004, 09:21 PM
It case it's of interest to anyone out there, I put together this little pic showing the compositing layers for the scene.

Also, I found that unless you're rendering with Extreme AA, you pretty much need to do selective blur mattes if you're going to have really harsh diagonal lines like I have in this scene.



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