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katon
05-22-2004, 10:56 PM
Teyon, are you around bro. If you have thouighs cave ideas please drop them in. I am not just going to not finish this dude, so please drop the pose ideas by. I was thinking something liek the one you posted of him holding his weapon in front of him. BUt maybe with the big axe and his hands and stance a little more wide and ready to attack type of thing. Anyways dont feel like you have t draw any type of serious nice drawing for a pose, just a rough stick figure would do. Peace

Katon

jayreef
05-22-2004, 11:16 PM
Originally posted by katon
Jayreef nice stuff man, but i think oyu have some balance issues going on or somehting. to me it looks like you are ytrying to get him to look like he is atacking. Right now i think you need to pull his left leg further forward and his right further back, because right now since his right foot is forward it looks like he is falling forward. Good stuff, Keep it up.

Katon

thanks Katon, the pose is just to test the rig, i have no real idea how he should be posed

just playing, thats all:applause:

Teyon
05-23-2004, 11:54 AM
Katon - Som emore rough ideas for poses beyond what's arealdy been seen (in the shot where he's standing on two pillars...you can make it one instead):

http://home.att.net/~cry_havoc/poses2.jpg
Good luck at the company. I wish it were me! LOL

Jayreef - Remeber this? :) I have some more ideas I'm scanning now too.

http://home.att.net/~teyon.25/sketches/lizard_2.jpg

Teyon
05-23-2004, 11:57 AM
turumdarak - the front image shows the sirt clasps. They are hooks that interlock. It's mostly for design though, as the entire get up is a pull over.

http://home.att.net/~teyon.25/sketches/mage1.jpg

Also somewhat visible is a button on the satchel (aka man's purse, lol) he carries.

Teyon
05-23-2004, 12:14 PM
http://home.att.net/~cry_havoc/poses3.jpg

There ya go Jayreef...a little something more to work with, ya?

jayreef
05-23-2004, 01:30 PM
cool, thanks Teyon:bounce:

Teyon
05-23-2004, 02:03 PM
No prob!

katon
05-23-2004, 04:39 PM
Thanks Teyon, I am going to try and do some basic poses tonight and get one done if possible, i realized that the 1st was not next weekend but next tuesday so i have a little more time that i thought. SO if not this week i will for sure by next weekened have a pose done. but i do think i will have time to finish this. Tonight i will work on him and try and get soem more done. Talk to you guys later.

Peace
Katon

jayreef
05-23-2004, 09:59 PM
I liked this pose

http://img21.photobucket.com/albums/v63/orions8/lizrig8.jpg

http://img21.photobucket.com/albums/v63/orions8/lizrig7.jpg


hope you do too:thumbsup:

katon
05-24-2004, 02:30 AM
Jayreef it is looking cool. Is this a final pose you are thinking of or just a rough idea of him in place. Why i say this because i have a few tips maybe. I would for sure put his hand down on the rock and have him grabbing the ledge. Also I would bring his left leg a bit more forward I would say. BUt if this is just pre vis stuff then all is good. Keep it up bro.

Katon

Mechis
05-24-2004, 04:07 AM
Looks good. Also watch the volume of the left leg. I can't tell for sure, but it looks like it's a bit compressed.
~Mechis

katon
05-24-2004, 04:15 AM
OK guys here is a pose i am kind of loking for. I went with teyons first drawings he posted a few pages back, the one he is standing and holding the axe. But i changed a few things my self, i hope that is ok. Anyways this is a quick rig so dont worry abotu the bad deformation on my model, i will fix all of that later. Basicaly, i need rit on the pose, something seems funny about it, any ideas. Thanks guys.

Katon

http://www.coloradoweddingcompany.com/orc/orc17.jpg

Teyon
05-24-2004, 04:23 AM
I like the pose BUT the back leg should move toward the body more, making the pose more balanced and allowing the foot to rest firmly on the ground. As it is now, he'd fall because his legs are too far apart and his center of balance is off.

Jayreef, Katon pretty much hit the nail on the head as far as what I think you should do to improve the pose. Nice stuff everyone.

katon
05-24-2004, 04:50 AM
Just testing a new shader for my render, i think it looks better and shows the model off much better. what do you guys think. Tonight i am going to render a turntable liek this. Peace

Teyon i will try and fix it, thanks man.

Katon

http://www.coloradoweddingcompany.com/orc/orc17a.jpg

Teyon
05-24-2004, 05:10 AM
neat! like the shader. Too bad we can't use textures for the final pics.

jayreef
05-24-2004, 06:22 AM
Hi Guys, this is just a mock up, to clarify problems with the mesh and stuff, though it was worth posting though, i think mechis is right about the left looking folded slightly, will look at the mesh map tonight again, the mark 6 version i believe, lol, not bad for a first attempt though.

So do we all like this pose then?

Teyon, will try and move the left leg forward, but this is the one that is starting to deform to much as the angle is so steep ito pull it to

Katon, as usual lovely stuff:applause:

onelung
05-24-2004, 02:54 PM
hey man the model is looking sweet, maybe with the pose, have it like he is about to bring the rath of god, and the lord strike down upon the! again wicked.
:thumbsup:

katon
05-24-2004, 03:40 PM
Originally posted by jayreef
Hi Guys, this is just a mock up, to clarify problems with the mesh and stuff, though it was worth posting though, i think mechis is right about the left looking folded slightly, will look at the mesh map tonight again, the mark 6 version i believe, lol, not bad for a first attempt though.

So do we all like this pose then?

Teyon, will try and move the left leg forward, but this is the one that is starting to deform to much as the angle is so steep ito pull it to

Katon, as usual lovely stuff:applause:

Jayreef thanks man. Abotu your deformation problems. First off make you rig as good as possible with out spending tons of time on it. Also once he deforms alright and what not pose him. You will get funky places like his leg collapsing like that and what not. But once he is posed just kill the rig and leave him posed and pull points to where you like them. This does not need animated you know. Spo just do that. Peace

Katon

jayreef
05-24-2004, 04:24 PM
thanks katon, will give it a bah tonight, did try it in C4D, but evrytime i killed the rig, the mesh jumped back to how it started, lol.. was kinda funny though.

Will export to another app and try it there,

Thanks for the idea:applause:

katon
05-24-2004, 04:28 PM
Jayreef it does that as well in maya if you just detach the skin. So what oyu have to do in maya is kill its history and it will stay in place. So if you can delete history in C4D then try that out. The reason it snaps back is cause the rig is driving all those points so once you kill the rig the points go where they know to go, you know what i mean. Anyways try that and see if it works. Peace

Katon

jayreef
05-24-2004, 05:57 PM
thanks katon. founda way to do it, export as a .obj, then open in another app, that killed the history, then export it from that app as a .obj again, and reopen as a poly surface with no bones in it any more

will rework it again tonight after the mods, and then try to finalise it slowly, need to finish soon, my schedule is backing up

thanks for your help amigo:applause:

katon
05-24-2004, 06:06 PM
OK guys i got soem good feedback from a buddy of mine t make he pose better, so later today i will hopefully be abe to work on it. Kayreef, i am glad you figured it out. Peace

Katon

katon
05-24-2004, 09:34 PM
ok here is a new pose, I like this one better, it is more lke one of the first drawings teyon did of him holding his weapon. Anyways what do you guys think, i was wanting to acheive a more agressive hunting look. Peace

Katon

http://www.coloradoweddingcompany.com/orc/orc17b.jpg

jayreef
05-24-2004, 09:37 PM
I am thinking AWESOME, and i am in the middle off welding a leg back on, amputation was required..lolol..:applause:

jayreef
05-24-2004, 10:28 PM
still a few points to move, but getting there:thumbsup:

http://img21.photobucket.com/albums/v63/orions8/lizrig9.jpg

katon
05-24-2004, 10:48 PM
jayreef, it is looking good man, keep on pulling those points. peace

Katon

Teyon
05-25-2004, 12:24 AM
Jayreef, it's looking better. I like.

Katon, I like the pose but something seems not quite right in the chest area. Particuarly in the shoulder area of the arm holding the lower part of the axe. I love the idea though and if you can just tweak that area a bit and maybe give him a snarl (since you added teeth anyway) I think you could call it done.

katon
05-25-2004, 05:50 AM
teyon, do you mean the actual mesh or the pose that is funny. Cause what i posed with will be nothign liek the final, yes the chest area is jacked, I am ssuming that is what you mean, so i will sit here and now start fixing everything, i like the pose as well. Anyways if it is the polys you mean, yes they will be takin care of. Peace

Katon

Teyon
05-25-2004, 06:08 AM
It was indeed the polys. Glad to hear it. everything else is just this side of awe unspiring. IF only I was as good with polys as I was with NURBS...ahhh sooon. :) Inspiring stuff.

katon
05-25-2004, 06:11 AM
Thanks teyon, I am glad to hear you like it. I hope I am in the runnings to win, it would be cool to get this printed for us. Anyways I am going to wokr on it tonight and startfixing all the bad deformations. I just need to get this done before i start on my other work, but i figured i should still have time when I am done for the day on it. Talk to you soon.

Katon

jayreef
05-25-2004, 09:56 AM
hey Teyon, can you create images like this one of kirts, this is ready for the 2D submission, and makes a good format for template i reckon:applause:

http://img21.photobucket.com/albums/v63/orions8/deathrage-final.jpg

Teyon
05-25-2004, 10:35 AM
It's just a matter of doing a collage of what we've put together. So yeah.

Oh...notice the low amount of orthos in Kirt's sketch. :)

jayreef
05-25-2004, 10:46 AM
cool thanks, hopefully will have the submission in at the weekend, i will be able to collage my lot when the model is done once and for all:beer:

the i will put the submission in for the pair of us if you want:wavey:

Teyon
05-25-2004, 10:53 AM
Sure. I think Kirt had that in mind anyway, the 3D artists' post the finals and stuff. Sounds good. Collages take maybe 5 minutes all told, so there's little reason we can't have some pics ready before the end of the week.

Mechis
05-25-2004, 02:01 PM
Hey guys,
I have a test today and tomorrow, but I just wanted to drop in and say you're rockin' the house. I'll be busy posing up my purple guy tomorrow after my test... if I can stay awake.
~Mechis

Teyon
05-25-2004, 02:26 PM
get a can of JOLT and you should be fine. :) Good luck on the test and rest when ya can.

jayreef
05-25-2004, 10:13 PM
ok guys, final crits please:bounce:

http://homepage.mac.com/orions8/.Pictures/orions8stuff/lizrig13.jpg

http://homepage.mac.com/orions8/.Pictures/orions8stuff/lizrig12.jpg

jayreef
05-25-2004, 10:16 PM
http://homepage.mac.com/orions8/.Pictures/orions8stuff/lizrig11.jpg

http://homepage.mac.com/orions8/.Pictures/orions8stuff/lizrig10.jpg

and i would like to say, its been a pleasure doing business and fun with you guys,, and I hope I have done your concept justice there Teyon.

after the final crits and mods, i reckon its gonna be time to post this baby, i say baby, because i feel i know every point personally

lol..

katon
05-26-2004, 12:08 AM
OK here are some pics of my latest rendition of the model. I think the pose and everything is pretty much done, but if you see something let me know. I kind of just through on the facial expression thatis not final. Aldo i added some viens for fun, should i add some more and if so where do you guys think.

Anyways sorry abotu all the pics but i need the final crits. peace
I will try and have a video up later.
Katon

http://www.coloradoweddingcompany.com/orc/orc18d.jpg
http://www.coloradoweddingcompany.com/orc/orc18c.jpg

katon
05-26-2004, 12:09 AM
http://www.coloradoweddingcompany.com/orc/orc18b.jpg
http://www.coloradoweddingcompany.com/orc/orc18a.jpg

close up
http://www.coloradoweddingcompany.com/orc/orc18e.jpg

Teyon
05-26-2004, 12:27 AM
I could cry I tell ya, I could just cry. :cry:

This is the coolest thing I've done in 3D and I didn't get to do any 3D this time. You all rock so much!

Jayreef, I think you fixed the problems you were having with the rig and I like what I'm seeing now. The "money shots" are the pics from the front/below and the pic from the back and below.

Katon, what can I say? That's just awesome. At first I thought the neck juts out too far but then I took another look at my drawings and I think you captured them perfectly. I like everything about it. I do. Now we're just waiting for Mechis to post his and for me to hurry up with them there collages.

It has been MY pleasure and honour to have had you, one and all, work to bring my sketches into 3D reality. It has helped me see the flaws in my 2D art and has kicked started my 3D skills again. Thank you. Thank you all. *sniff*:wavey:

katon
05-26-2004, 12:34 AM
Teyon, thanks to you we got to do this, so thanks for doing up all the drawgins and what not for us, it has been alot of fun.

What do you think abotu veins, should i add them or not. Peace

Katon

Teyon
05-26-2004, 12:40 AM
:) Well, I'm glad you all understood my scribbles. :) As for the veins, I didn't notice them until after I posted, which to me means they are so well intergrated into the model and the feel of it, that it's a perfect addition. Maybe one or two more here and there (something to break up the chest one at least) and I think you can call it done. I'm in the process of setting the collages now, so in about a half hour most if not all should be up.

Teyon
05-26-2004, 01:10 AM
http://home.att.net/~cry_havoc/trollcollab.jpg

Collage#1

Teyon
05-26-2004, 01:23 AM
http://home.att.net/~cry_havoc/lizardcollab.jpg

Collage#2

Teyon
05-26-2004, 01:31 AM
http://home.att.net/~cry_havoc/magecollab.jpg

Collage#3

Teyon
05-26-2004, 01:35 AM
http://home.att.net/~cry_havoc/purpledudecollab.jpg
Collage#4

turumdarak
05-26-2004, 01:54 AM
Hi all, just wanted to tell you I haven't given up yet. I probably won't get much done tonight or tomorrow, but I'll work on it after that.
Good work guys.

Teyon
05-26-2004, 02:24 AM
Lookin' foward to seeing your model!

jayreef
05-26-2004, 06:53 AM
yep, love them veins katon, my favourite would be the bicep one:applause:

well if thats it for crits, i will start making the rotation shots tonight:bounce:

oh btw, keep your eyes peeled on the colab forum in about a week maybe 10 days, there might be a new thread starting:wavey:

thanks for the collages, and the all of it Teyon

StephanD
05-26-2004, 12:25 PM
So much excellence,so little time to participate right now(6 days left)...I'll do my best.

Teyon amazing concepts :)

Edit:One last thing,if I use your concepts,I should post the model pictures on this very thread like the rest right?

Thanks in advance

Teyon
05-26-2004, 01:20 PM
Hey Thanks StephanD! Yes, you post the images here but when the model is complete, if you've finished by the June 1st deadline, you have to submit a collage of your pics TO THIS THREAD. (http://www.cgtalk.com/showthread.php?s=&threadid=134883) Before you do, it's a good idea to make sure your model submission adheres to the Contest Rules. (http://www.cgtalk.com/showthread.php?s=&threadid=134888) Welcome aboard!

Just so that I can get a collage for the 2D Images of it up
(if there isn't one up already), which character are you going to work on?

StephanD
05-26-2004, 02:33 PM
Thank you for asking,I'm about to start on the lizardman warrior.

Honestly,I would've prefered the jackal but I need a profile/front although I could wait a couple of additionnal hours if you're willing to make/post them.

:buttrock:

Keep Rockin'

Teyon
05-26-2004, 02:49 PM
THe jackal dude. Sure thing. give me a few minutes. It should only take an hour at the most.

Teyon
05-26-2004, 04:26 PM
Sorry StephanD, ya caught me in the middle of a model. LOL. I can never ressist point pulling when I should be doing something else. I've stopped so I can draw those orthos for you. SHouldn't be much longer.

StephanD
05-26-2004, 04:56 PM
No worries,take your time I know what being vertex addicted is...Although I can hardly wait for those images ;)

Lordrych
05-26-2004, 05:05 PM
Teyon brother you rock, i love your concepts, sorry i was not able to get in on this, i tried to do a couple of others but i just don't have the time anymore, seems that my summer has opened up though, if you still wanting to collab with me, otherwise good luck i think your's are the best ! :thumbsup:

Rych

Teyon
05-26-2004, 05:53 PM
Here ya go. It's not perfect. The calfs could be bigger in the side view and the heel of the foot should be more even with the toes but you can get the general idea....
http://home.att.net/~cry_havoc/doggie.jpg
Rych! You're the one who got me into this whole collab thing in the first place, so you know I'm up for it! We can try again this summer if things go our way....

katon
05-26-2004, 06:33 PM
Teyon that is cool of you to post those drawings so late, hopefully there will be another model added to the contest. Anyways here is a turntable of my guy. This is for the most part done, i have to add some veins and fix the scale armor and a part behind his left upper calv. Anyways hope you guys liek it. Peace

Katon

turntable (http://www.coloradoweddingcompany.com/orc/ORC4.mov)

jayreef
05-26-2004, 07:38 PM
looking really good there Katon:applause:

fellah
05-26-2004, 07:50 PM
hey, very nice work in here guys! I really respect you and all the work you've made for this teyon. I must say I see a few potential winners in here, keep it up everyone.

Teyon
05-26-2004, 08:54 PM
Thanks Fella! You're always too kind. :) I still quake in my boots everytime I see your name pop up in a challenge. I always know there's some tough competition to be had then. This particular contest is gonna be a tough one to judge....glad I don't have to do it! lol. Thanks again man, I'm a huge fan of all of you at Ahahah and of course, Stenarts. Good luck man.

katon
05-26-2004, 08:59 PM
Tnanks fellah,

hopefully one of us will win this. BTW who exaclt is judging this, is it the 3d art to part people or CGTalk. Peace

Katon

Teyon
05-26-2004, 09:02 PM
I believe it is both, KAton. By the by....nice turn around! Snapshot time. :) I have to go to work. Be back in about 3 hours.

jayreef
05-26-2004, 09:40 PM
hey fellas:beer:

ok Teyon, we entered the comp here

http://www.cgtalk.com/showthread.php?s=&threadid=134883


I have had the best fun ever, and learnt loads


Lovin it all:applause:

katon
05-26-2004, 09:42 PM
Nice jayreef,

it is looking sweet man, hopefully i will have mine up soon. Peace

Katon

Mechis
05-27-2004, 12:21 AM
Hey guys,
I finally got some time to work on this. I put in some spikes. I was going to put in some kind of base for the spikes, but there weren't any in the concept, so I just stuck the spikes in. Tell me if you think I should change it, or anything. If it's ok, then I'll get started riggin and posing (I've never done this, so I dunno how long it will take me...)
~Mechis

http://www.marcuslee.net/temp/pmonster28.jpg

Teyon
05-27-2004, 01:12 AM
Mechis, I caught your thread over at Silo's forum. Neat. :) Let's see....I think you can move on to rigging now. Go for it. It's like a digital copy of the drawing. Sweet. :)

Jayreef, that's looking killer. I've had a lot of fun too and I hope we can do this again sometime. This has been a great bunch of folks to work with, let me tell ya. :thumbsup:

Mechis
05-27-2004, 03:55 AM
Thanks for the comments Teyon. They're mucho appreciated.

Rigging is hard!
~Mechis

Mechis
05-27-2004, 06:33 AM
Hey all,
So, I've started rigging (my first rig in Lightwave!) and I've got a question for you. I managed to set up a basic IK chain for the legs, but the legs don't seem to "stick" to their IK goal. They stay in the general area, but pretty much they float around the null as I'm moving the bones around.

I know that you guys aren't using LW, but I was hoping that this rigging question was general enough that you would know the answer.

Thanks!
~Mechis

katon
05-27-2004, 06:35 AM
Hey Mechis,

I dont use lightwave, btu maybe this woule help. If you are just needig to pose him realy quick and are having problems with IK and stuff, then just dont useit. Just rotate the bones them selfs and put them exaclty where you like. And actualy you can get some funky things with IK anyways, i would just stick with binding the skin to the bones and then rotating the ones them selves. Peace

Katon

katon
05-27-2004, 06:43 AM
just screwing around iwth some renders. This is this mental ray dirtmap shader. This only took 55 seconds it is nice. Peace

Katon

http://www.coloradoweddingcompany.com/orc/orc18f.jpg

jayreef
05-27-2004, 06:58 AM
I agree with Katon, Mechis, you dont need IK at all, not for the comp anyway, just rotate them bones into place

Great work guys BTW:applause:

Mechis
05-27-2004, 07:44 AM
Ok. I guess I ought to do that. Thanks for the advice. I guess I'll have to learn to rig after the challenge is over.

Anyhow, you two have been posting such pretty pictures, I wanted to post something too. This is not how I'm going to pose him and the freaky joint deformation is because I just learned to rig (sort of) today. I'll fix it up tomorrow. I just wanted to show all of my model's elements (Look at the pretty street sign!) and play with lighting.

@Katon,
Are you using Radiosity? I tried it on my model for the first time (I'm a rigging AND lighting noob) and I like the look, but I kept getting these hotspots (you can see them in the sign and the leg). I actually wanted my lights to be brighter, but then the hotspots became really noticeable. How do you get the lighting in your pics so even?

~Mechis

ps. @Katon and Jayreef, your entries are ridiculously cool. I just feel like that should be said. :drool:

http://marcuslee.net/temp/pmonster29.jpg

StephanD
05-27-2004, 12:11 PM
Thanks alot for your time Teyon.

I'll work hard to make it live up to the concepts.

Thanks again

Teyon
05-27-2004, 12:50 PM
No problem, StephanD.

Katon, you're right, it's nice.

Mechis, I'd have to agree with what's been said here. I've used LW (never rigged anything in it though) and I know how hard it is to get rigs to do what you want right out of the box in other proggies, so just skip the IK. As for the GI, while using an actual Radiosity renderer is cool, you may get faster (and better) results faking it with a light dome. Wow, I can't get over how close it is to the drawing. Sweet. I couldn't get Silo to do that for me when I tried the Demo a few months ago. I hear they updated it though, so I may try again...it's mostly just getting used to the interface.

SpiritWalker, give me a few minutes. I'll have that drawing up for ya.

Teyon
05-27-2004, 01:30 PM
maybe I should start modeling some of my toons now, huh? Oh yeah, since nobody modeled Earl, Allow me to post how I made him in Rhino. The character beside him is "The Bat". Duh.


http://home.att.net/~cry_havoc/ex1.jpg

Flog
05-27-2004, 02:46 PM
Hey Teyon,

Just wondering, if Earl is the bad guy, who is the hero?

I'm waiting to see some of your characters animated. You have a head full of ideas like me.

Mechis
05-27-2004, 04:37 PM
Cool man! Exclamation-X rules!
~Mechis

turumdarak
05-27-2004, 08:38 PM
Here's a slight update.
http://www.mithrilstudio.com/images/mage11.jpg

Teyon, do you have that symbol yet?

katon
05-27-2004, 09:18 PM
Hey guys,

OK so now I am just beating around and just messing with renders. Anyways here is a turntable with the same render style as above. I think it shows the model off nicely, do you guys like it better than the other style. I just need to model his facial expression in and i thin he is done. I will do that soon enough. Also if you guys see anything you dont like let me know. Peace

Katon

here it is (http://www.coloradoweddingcompany.com/orc/orc6.mov)

Mechis
05-27-2004, 09:28 PM
Hey Katon,
That looks great. The only thing I was wondering about, is that it looks like there's an outline around your model. Did you intend for that to be there?
~Mechis

jayreef
05-27-2004, 09:31 PM
looking excellent to me Katon:applause:

katon
05-27-2004, 09:36 PM
Thanks guys,

I dont knwo why that outline stay there, it is actualy the alpha channel and that is the border. SO i dont knwo what to do about it, if any of you gusy know how to get rid of it let me know. Peace

Katon

Teyon
05-28-2004, 12:21 AM
Thanks Mechis! Flog, as you may remember..."Earl", "Ted E. Bear", "Those Blasted Aliens", and "U-Chicken" are all villains from my Exclamation-X story ideas. Exclamation-X (E-X for short) and his sidekick "The Target" have their hands full fighting such an odd group of villains. One of these days I really have to sit down and finish modeling them all.

Katon - looks great, love the turntable and the "outline" is probably due to the compression of the files and the amount of shadows that have to move with the model.

Turumdarak - I'll have it up for you tonight. The character's coming along well. You may want to take another look at the mouth area though. There's some wierdness happening there at the corners.
:thumbsup:

Teyon
05-28-2004, 09:14 AM
http://home.att.net/~cry_havoc/bksymbol.jpg

There ya go. The book's symbol.

turumdarak
05-28-2004, 08:43 PM
Thanks Teyon.
Here's a turnaround of what there is so far:
[URL]http://www.mithrilstudio.com/images/turnaround2.mov[URL]

I'll probably optimize the mesh of the symbol later. Just ignore the mouth/chin area, I haven't messed with it. And I know I need to do MAJOR work on the feet.

turumdarak
05-28-2004, 08:47 PM
Wouldn't let me edit.

http://www.mithrilstudio.com/images/turnaround2.mov

This is the turnaround.

jayreef
05-28-2004, 08:47 PM
that coming along really well turumdarak:applause:

Teyon
05-28-2004, 09:57 PM
Yup, cool stuff gang. No matter what the outcome you have made me very happy. :)

tontonsuspect
05-29-2004, 04:31 AM
Hi folks!
i suddenly got more work at school : sorry for the lack of updates.

Mechis and jayreef Good work !

Katon : I love your orc pose, it is really dynamic :thumbsup:
however some muscle group seem to be attached a bit oddly.

So here some update:
http://img65.photobucket.com/albums/v198/tontonsuspect/Wip13.gif

http://img65.photobucket.com/albums/v198/tontonsuspect/wip15.jpg

http://img65.photobucket.com/albums/v198/tontonsuspect/wip16.jpg

katon
05-29-2004, 05:19 AM
alright guys,
I am trying to come up with some type of facial expresion, please help:) . Peace

Katon

http://www.coloradoweddingcompany.com/orc/orcfacial1.jpg

Mechis
05-29-2004, 09:03 AM
@katon,
Maybe pull out a little bump in the middle of his brow. When I make an angry face like that, my eyebrows come together and push out the middle a bit. You may also want to try pulling back the lips, or trying to show more teeth.

OK. I gave up on bones. Apparently, I need to start rigging with something simpler. So, I decided to do it the hard way and tried to pose my character in SILO. It was kind of hard, but I think it looks pretty good. The most important part was getting the arms right.

Anyhow, here's my first render (lighting rig from Fellah). If you guys like it, I'll do the other renders and call this finished.
~Mechis

http://www.marcuslee.net/temp/pmonster30.jpg

Teyon
05-29-2004, 10:48 AM
Mechis - Perfect!

Katon, I think you hada good one going there already but you need to open one side of the lips a bit more than the other.

tontonsuspect - hey, welcome back! Looking good, even if you can't make it in time for the contest, I'd like to see your model finished. :)

turumdarak
05-29-2004, 07:14 PM
Here's the left foot with sandal.
http://www.mithrilstudio.com/images/foot1.jpg

Glad to see your still in the game Tonton, looks good.

katon
05-29-2004, 09:13 PM
Hey guys, thanks for the comments,

I worked on it a little more and I am still strugling iwht this for some reason. Anyways let me know what youthink. Peace

Katon

http://www.coloradoweddingcompany.com/orc/orcfacial2.jpg

jayreef
05-29-2004, 09:39 PM
looking good Katon, but have you looked in a mirror and snarled, one side of the lip always rises more than the other, and make it the right side as i look at the centre picture, that nostril is already raised, and lends itself to that side of the face snarling more:applause:

katon
05-29-2004, 11:54 PM
small update. what do you guys think now.

Katon

http://www.coloradoweddingcompany.com/orc/orcfacial3.jpg

jayreef
05-30-2004, 12:04 AM
put these three words together to make a sentence there katon

nail head hit


:applause: :thumbsup: :bounce:

katon
05-30-2004, 12:06 AM
thanks bro, i will render otu an image of his whole body so you gusy can see the face with the whole to see if it fits. So jayreef you think i am good to go then. Peace

Katon

katon
05-30-2004, 12:52 AM
ok here it is, if you guys think it is ready, i will submitt it to the final section. Peace.

Katon

http://www.coloradoweddingcompany.com/orc/orc19.jpg

Teyon
05-30-2004, 12:56 AM
Hey, that's exactly what I meant. Nice work. I think it's a go.

turumdarak
05-30-2004, 01:03 AM
Looks good Katon, you might want to curl the lip back a little at the highest point though.

katon
05-30-2004, 02:39 AM
I did my final post, I have to start working on my new hopefull job so I am officialy done. Teyon thanks for taking the time to draw al of this for us all, that is very cool of you. Everyone this was alot fo fun and I am glad I got to know you all. See ya around.

Katon

http://www.cgtalk.com/showthread.php?s=&postid=1350970#post1350970

ps. I am excited so I want to let you guys know, another studio is looking at me now, I am being flown out for an interview here in like a week. I just couldnt hold back I had to let you all know. I will keep you all posted. Peace

Teyon
05-30-2004, 02:59 AM
COol! I hope you get one of them. It's nice when they treat you to the ticket and the hotel to stay in, isn't it? :) I had that experience in Danmark. I hope it's as nice for you as it was for me. Good luck and thanks for all your hard work!

Mechis
05-30-2004, 08:03 AM
Hey all,
I posted my final renders, so I guess this project is finished. I have to say that I have really learned a lot doing this and I want to thank each of you for helping me out so much. I hope to see you around on the boards.
~Mechis

Teyon
05-30-2004, 10:11 AM
I hope so, Mechis. If not, I'll have to hunt ya down at the Silo Forum. lol. Thanks for lending your talent to the contest. Let's hope ya get a not so shiny statuette in return.

-T.

jayreef
05-30-2004, 11:29 AM
awesome job by everyone, comes on Turumdarak, and tontonsuspect, how are you guys doing, need you models up guys, then we all did it:applause:

turumdarak
05-30-2004, 06:38 PM
I'm working on it Jayreef, but I have tomorrow too so don't worry! yet.
I'll post an update tonight.

jayreef
05-30-2004, 08:55 PM
rootin for you:bounce:

turumdarak
05-30-2004, 09:24 PM
Thanks Jayreef:wavey:, here's where I am at right now, still about 3-4 usable hours left today, not consecutive mind you.

http://www.mithrilstudio.com/images/mage12.jpg

He actually has a form of ears now, still abit of work left on them. First ear I've ever made.

katon
05-30-2004, 09:56 PM
turumdarak looking good man,

I would however with the magic on his hand, make it hollow on spots as it twist up, like in the concepts. I would just extrude upward 2 or 3 parts and twist them as you go, so then at the top you would connect them all. But if you do that, make sure you doint get to thin it might not be the best for printing. I hope you know what i mean. Peace

Katon

turumdarak
05-30-2004, 10:05 PM
Thanks Katon.
The "fire" is just kindof a stand-in (to go with the partially built hand), but I had been contemplating solid fire anyway.
Congrats on the interview.

katon
05-30-2004, 11:48 PM
hello everyone,
Mechis PMed me abotu modeling hands and what not and my messege was to long for the PM so i am just going to post it in here. Maybe it will help some others as well. Peace

Katon

Hey Mechis,

OK I understand you pain, I totaly agree, you will sometimes end up with way more edges than you want. So first off, i have realized over time that you dont need a whole lot of polys for modeling hands, you will see that centaur hand on my reel and it is kind of over board. But anyways, i would say the best way to eliminate those extra edges is to concetrate on putting edge loops where it is ok to and wont be hard on your model if animated. see my attched file. Also realy try and concentrate on topology, if you can get adges to run around your hands and not necisarily go just strigh up the wrist you can be more efficient and still have good hands, that is hard to explain with otu showing you first hand. Another thing to do is just keep them there, and once you rmodel is done fix all your five sided polys and contiunue to run the edges up the model and fix the model that way. More than anything is to just build them every time you make a model, i have never reused something from a previous model, just so i gain that experince, you will hear and see some poeple do re use stuff, but when you are laerning i say modeling everyting from scratch every time and you will get much better at it as you go. I hope this helped, if you have any more questions just ask. Peace bro

Katon

http://www.coloradoweddingcompany.com/orc/topologyhands.jpg

Mechis
05-30-2004, 11:53 PM
Thanks Katon.

That's a good idea-- I can see in your pic that you have enough geometry to make the fingers round, but a lot of those edges aren't going up the rest of the hand. And that also sets up good geometry for the big knuckle. Very cool.

Thanks for the info. I will definitely try to pay more attention to this sort of thing in my next model :)

~Mechis

turumdarak
05-31-2004, 03:29 AM
Thanks for posting Katon, maybe it'll help with my hands.

Here's the last update for tonight, trying something new with the fire.

http://www.mithrilstudio.com/images/mage13.jpg

katon
05-31-2004, 04:27 AM
turumdarak looking good man,
here is pic of what i was trying to describe how to do the Magic. This is a low poly wizards staff I made but the same type of deal. Anyways I hope this helps, i think if you did something along these lines but a more complex of course it would be awesome. Peace

Katon

http://www.coloradoweddingcompany.com/random/staffexample.jpg

katon
05-31-2004, 04:31 AM
Mechis I also forgot to mention, once you make an edge loop you can add all the edges you like in the middle of it, and they will continue to go around what you made, if you knwo what I mean. If you need an example let me know. Peace

Katon

Mechis
05-31-2004, 05:18 AM
@Katon
If you have a chance, would you mind posting a quick example? I'm guessing that you just mean you can add more geometry (like wrinkles) around the edge loops, but it's always easier to understand these concepts with a pic.

Thanks so much Katon. It's so educational to be able to ask questions to professionals.
Thank you,
~Mechis

turumdarak
05-31-2004, 03:59 PM
Which one is better for the magic fire?
http://www.mithrilstudio.com/images/fire.jpg

Or should I just try something else?

Teyon
05-31-2004, 04:06 PM
The one on the right (the one that looks more open) would be best I think.

turumdarak
05-31-2004, 04:12 PM
Thanks Teyon, it needs a little work yet, but hopefully not too much.

turumdarak
05-31-2004, 04:30 PM
http://www.mithrilstudio.com/images/mage14.jpg

Teyon
05-31-2004, 04:32 PM
Movign along well my friend.

turumdarak
05-31-2004, 05:30 PM
Thanks Teyon. If you see ANYTHING wrong, go ahead and mention it.

http://www.mithrilstudio.com/images/mage15.jpg

jayreef
05-31-2004, 06:22 PM
really nice work there turumdarak:applause:

turumdarak
05-31-2004, 06:55 PM
http://www.mithrilstudio.com/images/mage16.jpg

Thanks Jayreef.

Teyon
05-31-2004, 07:44 PM
Yup. Looking good.

turumdarak
05-31-2004, 08:06 PM
I think I'm done.
http://www.mithrilstudio.com/images/mage17.jpg

Teyon
05-31-2004, 08:20 PM
cool. don't forget, the whole thing has to be a single color. looks good...

turumdarak
05-31-2004, 08:35 PM
Entry posted, finally.

jayreef
05-31-2004, 08:44 PM
and an excellent job you did too my friend:applause:


come on tottonsuspect, waiting on you now dude :bounce:

fellah
05-31-2004, 08:49 PM
just a final congratulations to you all, some really nice stuff in here! must say my fav is yours katon. but the rest is really nice to, congrats to all of you for a job well done!

katon
05-31-2004, 09:55 PM
turumdarak great work man,
I am glad to see most of us are getting our entries in, this has been alot of fun.

fellah that is awesome hearing that you like my work, I have always been a fan of yours and the guys you work with.

Anyways guys, good luck to everyone talk to you all later. Peace

Katon

turumdarak
06-01-2004, 05:07 AM
Thanks guys, it's been fun. They should do this more often :bounce:.

Come on Tonton!

tontonsuspect
06-01-2004, 11:47 AM
Hello folks ; I didn't make it in time.
It was really fun, and i realize that i need to studies more about
anatomy .

thanks for your crits and good luck for the competition to all of
you .

Here is my last update
http://img65.photobucket.com/albums/v198/tontonsuspect/OrcreleaseShade.jpg

[IMG]http://img65.photobucket.com/albums/v198/tontonsuspect/Orcreleasewire.gif

[IMG][IMG]http://img65.photobucket.com/albums/v198/tontonsuspect/finalFace.jpg[IMG]

Teyon
06-01-2004, 02:55 PM
Looks really good. If you ever get the chance to finish it, let us know. I'd love to see it. If not, that's okay, I understand. Either way, thanks for taking the time out to work on it.

jayreef
06-04-2004, 07:12 AM
sorry katon, we only get one vote, I was hoping for 2, because i thought yours was awesome, and my kid (1 of them), reckoned yours was the best

but i had to vote for me, then at least i got 1 vote:applause:

jayreef
06-06-2004, 09:57 AM
Hi folks, it seems that the competition has drained my photobucket bandwidth, using a months bandwidth in 5-7 days

any broken links that people would like fixing, please let me know, and will put them onto a different server

I have fixed the most important ones, but any others i missed, i apologise for:thumbsup:

katon
06-06-2004, 04:02 PM
Thanks Jayreef,

That is really cool of you to say about my model. It seems though that alot of people did not agree I guess. O well, I still have a new model for my demo reel if needed. I wonder what the pole would have been like if you could have voted for more than one. Anyways guy awesome work. Peace.

Katon

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