PDA

View Full Version : collapsing to absolute world transform?


edgee
04-06-2004, 09:20 AM
OK, so say you've got an object that's just a vertex... and it's position is (1, 1, 1) and you move it so that it's new position is (3, 3, 3).... the vertex is still (1, 1, 1) but with an absolute world move transform of (2, 2, 2)....

is there any way to effectively collapse the move transform so that the vertex position becomes (3, 3, 3) rather than (1, 1, 1) plus a transform of (2, 2, 2)?

so i guess the question is, is there a way to convert an object's world position and transform into just a world position?

thanks.

CGTalk Moderation
01-17-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.