bgdave39
04-06-2004, 05:33 AM
HI folks....me again :thumbsup:
I am making a field for a wilderness type seen. Basically it is an uninhabited meadow, with grass, weeds, and other things you might see in a pasture or field that has been left to grow wild. Camera views will be medium range for most of the grassy stuff, no closeups, but some of it will be surrounding one of the main structures in the field which will recieve some close-up attention. I have my scene lit using a point light, global illumination, and a sky hemisphere.
This is my first attempt at grass that would cover a larger area and i am sort of lost as to how to go about this task. THis is also my first attempt at making grass that isn't too uniform, or hasn't been mowed well.
So after doing a little searching and researching here, I didn;t find too much talk about this. The thread I did find seemes to say that paint FX was good but mental ray won't render that. Looked like Fur would be the way to go but from what I can gather fur is pretty uniform, not much randomness?
WHat would be the best way or process to achieve this? Thanks in advance to anyone who can offer me some advice.
Dave
I am making a field for a wilderness type seen. Basically it is an uninhabited meadow, with grass, weeds, and other things you might see in a pasture or field that has been left to grow wild. Camera views will be medium range for most of the grassy stuff, no closeups, but some of it will be surrounding one of the main structures in the field which will recieve some close-up attention. I have my scene lit using a point light, global illumination, and a sky hemisphere.
This is my first attempt at grass that would cover a larger area and i am sort of lost as to how to go about this task. THis is also my first attempt at making grass that isn't too uniform, or hasn't been mowed well.
So after doing a little searching and researching here, I didn;t find too much talk about this. The thread I did find seemes to say that paint FX was good but mental ray won't render that. Looked like Fur would be the way to go but from what I can gather fur is pretty uniform, not much randomness?
WHat would be the best way or process to achieve this? Thanks in advance to anyone who can offer me some advice.
Dave
