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View Full Version : rotating bones, and envelope control


subpixel
07-09-2002, 09:21 PM
got two problems buggin me at present:

1) I have a rig where my bones rotate along
their axes when animating. (I'd like them just
to rotate/pivot about their endpoints.) i have messed with
the swivel angle in the IK Chain, and have scoured
the track view for funky keyframes, but no dice.

2) My skin/envelope does not adhere as tightly
to the bones as I would like. The skin stretches
too much, affecting bitmaps, and geometry.
I'm trying to make a piece of paper retain its
constant physical dimensions. How can I modify this?
I have messed with the envelopes, but it does
not seem to affect the skin.

Can anyone point me in the right direction?

eFDay
07-10-2002, 08:45 AM
Do you use physique or skin ?

subpixel
07-11-2002, 03:00 AM
skin.

should I use physique?
haven't noticed it..

eFDay
07-11-2002, 10:15 AM
Well i don t know skin at all.
All that i can say is that it s easy to constrain vertices to a bone in physique so that you can achieve the result you want.
I can tell you how if you decide to use it .Any way i 'll take a look at skin and tell you if i find something.

subpixel
07-12-2002, 10:58 PM
aah.. physique is part of character studio...
I don't have that. Whenever I try to use it
from the Mod list, I get asked for authorization
codes, and my max4 codes don't work...
Ain't got CS.

any other suggestions? especially with the bones
rotating during movement (usually 90/180/etc).

eFDay
07-13-2002, 01:41 AM
Sorry for physique...

For your bone problem I 'm not sure, but try this:
-select all the end effectors of your ik chains(blue cross), and all
dummies linked to them if it is the case.
-in the hierarchy panel,click "affect pivot only" and "align to the world"

Let me know if it works.
Bye

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