subpixel
07-09-2002, 09:21 PM
got two problems buggin me at present:
1) I have a rig where my bones rotate along
their axes when animating. (I'd like them just
to rotate/pivot about their endpoints.) i have messed with
the swivel angle in the IK Chain, and have scoured
the track view for funky keyframes, but no dice.
2) My skin/envelope does not adhere as tightly
to the bones as I would like. The skin stretches
too much, affecting bitmaps, and geometry.
I'm trying to make a piece of paper retain its
constant physical dimensions. How can I modify this?
I have messed with the envelopes, but it does
not seem to affect the skin.
Can anyone point me in the right direction?
1) I have a rig where my bones rotate along
their axes when animating. (I'd like them just
to rotate/pivot about their endpoints.) i have messed with
the swivel angle in the IK Chain, and have scoured
the track view for funky keyframes, but no dice.
2) My skin/envelope does not adhere as tightly
to the bones as I would like. The skin stretches
too much, affecting bitmaps, and geometry.
I'm trying to make a piece of paper retain its
constant physical dimensions. How can I modify this?
I have messed with the envelopes, but it does
not seem to affect the skin.
Can anyone point me in the right direction?
