View Full Version : Bullets into dirt ground
you have all seen those great american movies were 10-20 bad guys shoot at one guy running over an open dirt field. And they shoot in 2 straight lines on either side of the good guy.
You know how the dirt is thrown up into the air when the bullets hit, I want that effect in my scene, but I'm not sure how. I'm guessing I have to make a super-spray and slap some gravity to it. But I don't know. If anyone would be really helpfull and give me a little step-by-step on how to do it, I'm kind of n00bish when it comes to 3dstudio :rolleyes:
I'm using 3d studio 5 without any plugins.
btw, if you have any nice cheap plugins, that I should get. Please shout out :)
Thanks for the help
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danne82
04-04-2004, 05:21 PM
You have answered the question yourself a bit now go and look it up in youir manual or F1
Donīt think anyone here have the time to give you a step by step guide for that. So play around a bit yourself :)
victor throe
04-04-2004, 05:48 PM
its not that many steps you lazy sod:)
1. create a super spray emitter
2. set the emit start time to when you want it to start
3. set the emit stop to a couple of frames after that
4.in the particle formation, set both spreads to about 180(play with these setting later for desired effect)
5. create gravity and bind it to super sprey
6. alter speed of particles
7. you may want to create another sprey with out gravity bound to it but a little wind instead this way you get the gravelly bits falling down and dusty particle blowing away
8. then its really a matter of playinng with the settings
9. as for rendering. set the gritty particles to small cubes or instanced geometry...they are so small it probably wont matter much and the dusty particles should be facing and apply a cloud like transparency effect....something like a gradient map set to radial with noise the 3 slots set to rgb 000 555 111111 fractle.
make sure the material is set to face map and make it ground coluored
oh and set particle rotation to suit...something like 1 second rotation 50% variation
by the time you have followed these steps you will have familiarised yourself enough to do a much better job
thanks
*writes down and memorizes*:rolleyes:
victor throe
04-05-2004, 08:05 PM
dont forget to post the fruits of your labour
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