View Full Version : baking switch nodes??
04-04-2004, 06:26 AM
Um I can't seem to get mayas convert-to-file-texture to work with a double shading switch that is randomly altering the offset of the 2dtexture placement node with the texture ran through a projection
switch --> 2dTexplacement --> file --> projection --> phongE
Because the objects with the shader are moving the objects are swimming through the texture which of course is not what I want.
04-04-2004, 07:21 AM
Instead of converting to a file texture, you could try creating 'Texture Reference Objects' for those animated objects.
From the Rendering Menu Set you go to something like:
Shading/Texturing > Create Texture Reference Object
They are used for glueing a 3D texture to a moving object.
04-05-2004, 12:27 AM
Thats a good idea Joz. I actually got the textures to bake by turning off anti-aliasing, which I could not understand why it was a problem.
But your idea will allow me to still use the one shader instead of having multiples with single textures.
I been to your web page a few times its good. Great to see Australian presence, I'm in ballarat victoria just got back from QLD a month ago thats where you are isn't it?
04-05-2004, 02:15 AM
Cool! I'm actually in Canberra though.
I like being an Australian presence, I just wish I was an Australian presence who was actually working in the industry properly!
I've never done any 3D work for anyone! Apart from teaching Maya a bit that is.
04-05-2004, 02:20 AM
Animalogic is hiring, but they are in New Zealand.
04-05-2004, 08:15 AM
They're in Sydney actually, unless they moved or opened a new studio?
Animal Logic are fantastic, but people I know were turned down by them for having no production experience.
04-05-2004, 08:58 AM
Hey I used to assistant tutor in Melbourne at CGC... Then went traveling. Yeah I read about Animal logic the position is an entry level position though I think they there entry level would be pretty hard core.... dunno
06-04-2004, 07:27 AM
Good to see some australians in here, Im also from Ballarat. Only been into 3d stuff for almost 2 years.
01-17-2006, 10:00 PM
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