ChrisNoeth
04-03-2004, 05:55 PM
Hi!
I wrote a script where you can select an object which then functions as the emitter of one or more automatically generated parrays(particle systems).
You can select the object and the parrays can be deleted automatically.
To all of this parrays are created and exists only ONE wind spacewarp. (the same ONE for all of them!)
How can I get the info of a spacewarp to which parray it is bound?
When I'm selecting an object in my scene I want the script to automatically delete all PArrays it functions as emitter of (this part works!) AND delete the wind spacewarp which is bound to this PArrays. This wind spacewarp only!
How can I get this information in MaxScript? I'm looking since 3 hours for the right information on this problem and can't find it...
:cry:
Thanks for all your tips and help!!!
- Chris
I wrote a script where you can select an object which then functions as the emitter of one or more automatically generated parrays(particle systems).
You can select the object and the parrays can be deleted automatically.
To all of this parrays are created and exists only ONE wind spacewarp. (the same ONE for all of them!)
How can I get the info of a spacewarp to which parray it is bound?
When I'm selecting an object in my scene I want the script to automatically delete all PArrays it functions as emitter of (this part works!) AND delete the wind spacewarp which is bound to this PArrays. This wind spacewarp only!
How can I get this information in MaxScript? I'm looking since 3 hours for the right information on this problem and can't find it...
:cry:
Thanks for all your tips and help!!!
- Chris
