Bonedaddy
04-03-2004, 04:09 PM
Hey all,
I'm rendering a flythrough of some mountains, and I have used Maya Fur to grow grass on the mountains. This has worked well for the two mountains closest to the camera, but the one farthest away, which starts out small but the camera flies up to, has some serious aliasing problems.
See this image (http://scf.usc.edu/~jporath/cgtalk/aa_problem.jpg) for an example. Up at the top, on the plateau part, it gets jaggy and aliased. It looks even worse in motion.
Anti-aliasing is already at highest quality, and I have tried upping the max sampling in the render globals to no avail. Tried several different pixel filter settings, and that didn't really help either.
Any suggestions would be greatly appreciated.
P.S. Please don't say Shave and a Haircut, I'm at the end of my project, have no money, and no time to learn a completely new fur system... :)
I'm rendering a flythrough of some mountains, and I have used Maya Fur to grow grass on the mountains. This has worked well for the two mountains closest to the camera, but the one farthest away, which starts out small but the camera flies up to, has some serious aliasing problems.
See this image (http://scf.usc.edu/~jporath/cgtalk/aa_problem.jpg) for an example. Up at the top, on the plateau part, it gets jaggy and aliased. It looks even worse in motion.
Anti-aliasing is already at highest quality, and I have tried upping the max sampling in the render globals to no avail. Tried several different pixel filter settings, and that didn't really help either.
Any suggestions would be greatly appreciated.
P.S. Please don't say Shave and a Haircut, I'm at the end of my project, have no money, and no time to learn a completely new fur system... :)
