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ChrisNoeth
04-03-2004, 12:50 PM
Hi!

I have a problem with

<Wind>.windScale Float default: 0.0 -- animatable

(Scales the turbulence effect. When Scale is small, turbulence is smoother and more regular. As Scale increases, turbulence grows more irregular and wild)

When I try to use it in my script it is not working and results in an error. When I use macro scriptrecording and change the scale value I get <Wind>.scale instead of <Wind>.windScale

When I try to use <Wind>.scale it is the 'normal' scale and can't be used as scale for the wind space warp.

So how can I change my wind space warp scale value in my maxscript?

I'm using Max 5.1, WinXP

Thanks for all your help!

- Chris

Cthulhu
04-03-2004, 04:13 PM
hmm.. seems like you have found a little bug ;) but you can work around it by using the baseobject, <wind>.baseobject.scale

ChrisNoeth
04-03-2004, 04:59 PM
Thanks Cthulhu! :bowdown:

... and by the way: Gothic2 rules :buttrock:

- Chris

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