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telamon
04-02-2004, 09:31 PM
Please help me to find courage and strength to finalise that WIP...

Here are the last images shot:

http://www.ifrance.com/telamon01/CGTalk/Malaterre18.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre17.jpg

The reference
This castle is based on an amazing French book. Le dernier chant de Malaterre...
http://www.bulledair.com/catalogue/comcrep3.jpg

reference pics can be found here
http://www.ifrance.com/telamon01/CGTalk/Bourgeon01.jpg
http://www.ifrance.com/telamon01/CGTalk/Bourgeon02.jpg
http://www.ifrance.com/telamon01/CGTalk/Bourgeon03.jpg

From the first to the last image

The original lowpoly Design
http://www.ifrance.com/telamon01/CGTalk/Malaterre01.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre02.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre03.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre04.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre05.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre06.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre07.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre08.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre09.jpg

After an attempt to UVMap... I have made the difficult decision to model each stone individually. The technique is very repetitive. Each lowpoly wall is cut into bands. Each band is then cut into stones of different size and layout. Afterwards, I select a group of stones, bevel them a little bit, cut them horizontally and vertically and then (the trick) subdivide them adding some fractal...

The final mesh should be about 2 MPolys
The barbicane
http://www.ifrance.com/telamon01/CGTalk/Malaterre10.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre11.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre12.jpg

The entrance
http://www.ifrance.com/telamon01/CGTalk/Malaterre13.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre14.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre15.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre16.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre17.jpg

The main tower
http://www.ifrance.com/telamon01/CGTalk/Malaterre18.jpg
http://www.ifrance.com/telamon01/CGTalk/Malaterre19.jpg


Crits are welcomed. Hope you like it

Ziah
04-02-2004, 11:49 PM
i thik the texture is just a littel to procedural

Nemoid
04-03-2004, 05:49 AM
For now.

Go Telamon! :buttrock:

JeF
04-03-2004, 09:52 AM
Great wip. I really love "Les Compagnons Du Crépuscules", so i'm keeping an eye on this. Will you go with a winter look as in the book?

Par contre ya un surplus de magenta dans tes textures qui fait vraiment mal aux yeux.. C'est voulu?

telamon
04-03-2004, 10:26 AM
Thanks for the encouragement dudes.

I forgot to say that the colors of the textures are temporary. I will fix that once the model is entirely done ;)

JeF
04-03-2004, 10:32 AM
Originally posted by telamon
Thanks for the encouragement dudes.

I forgot to say that the colors of the textures are temporary. I will fix that once the model is entirely done ;)

Ouf :)

I really like the way you choosed to modeling it.. Piece by piece for this kind of big structure is a loooong processing..

Good luck!

Oh, forgot.. It's funny that you are working on "Les compagnons du crépuscules".. I'm also working on a small still project for a client over another "Bourgeon" comic: "La SOurce et la SOnde" :)

telamon
04-03-2004, 11:41 AM
Personnaly I do it for fun. And to be honest, I will model an entire city.

I will try to use the normal mapping process as suggested by nemoid on another forum ;)

Nemoid
04-03-2004, 02:01 PM
Great. i'm very curious about normal mapping, since i saw some images made with it. since it allows to map detailed meshes into low poly, i'd like to see a small animation with it.

Good luck for the whole city modelling seems to me more than a huge work. :)

telamon
04-03-2004, 02:20 PM
an update for you dudes :D

http://www.ifrance.com/telamon01/CGTalk/Malaterre20.jpg


The main tower is finished. I still need to dig a couple of windows and doors.This will be done easily by removing stones and replacing them by a wooden door as in the real world :D

Still a wip regarding colors.

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