View Full Version : ChilliSkinner vs Texporter
javierdl 07-09-2002, 05:37 PM How these two compare?
Is one clearly better than the other?
Is one better at one specific task?
Do you have any comments about ChilliSkinner?
Thanks in advance for your help.
DrPepperCan
P.S.
ChilliSkinner URL:
http://www.chilliweb.co.uk/chilliskinner/index.htm
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Iain McFadzen
07-09-2002, 06:46 PM
They do different things.
Texporter outputs a UVW (as it would appear in the UnwrapUVW edit window) template as a bitmap at a user-defined resolution. It's slightly better than taking a screen grab of the Unwrap window because you have more control, and because you can actually texport with meshsmooth turned on and get a nice, accurate template.
Chilliskinner [attempts to] physically unwraps and lays out a mesh so that it can be planar UVW mapped in one go. In my experience it is utterly worthless as it takes more effort to set up than it would have taken to just manually unwrap the mesh (either on the mesh it'self or the UVWs) in the first place. Only newbies who can't see how pointless it is actually use it, the plain fact is that if it worked even a little bit Discreet would have added it to Max years ago. It doesn't, so don't waste your time with it. Learn to unwrap properly :o)
Yeah, they do two different jobs.
But Chilliskinner is actually quite neat for angular objects. You realize it's a lowpoly mapping tool? It's of course not very powerful for hipoly organic objects.
Texporter is priceless :)
Wiro
JuRrAsStOiL
07-10-2002, 07:22 AM
Sometimes, when using Texporter + Material IDs/Map-Channels
he messes up the UVW-Map and just pulls the vertices to
random points and this UVW-Snapshot is USELESS for
texturing.
I hate texturing without having the snapshot in the background.
fabriciomicheli
07-10-2002, 11:06 AM
Hello guys, I'm new in this forum (I recently discovered it) and looks great!!!
I red you're talking about Chilliskinner, and I cannot avoid to ask what is it for?
I ask this because I've had a problem texturing a model, and in another forum some guys told me I have to use chilliskinner. I don't know if its a plugin or what...
Can you help me?
Chilliskinner is a script...search www.scriptspot.com
It basically works by splitting up your mesh based on an angle threshold, places all bits flat, arranges them to optimally fit into a square, maps and morphs back to the original state.
As a script it's slow and only works well on angular meshes (a sphere will get broken into irregular bits) so it's usually only good for lowpoly objects but I used to use it for hipoly angular meshes as well until I bought Deep Paint 3D and Texture Weapons.
Wiro
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