victor
04-01-2004, 12:41 PM
Is there a way to cut holes with a texture that doesn't involve using the transparency channel of a material?
I have some trees which are a bunch of large polygons with a leafy transparency added to them (like how game model trees are made), but they take forever to render with ray traced shadows with both Maya Software and mental ray, becuase there are basically several layers of transparency for each tree (and it obviously gets worse when I have multiple trees overlapping).
Is there another way to get this effect without such a performance penalty?
I have some trees which are a bunch of large polygons with a leafy transparency added to them (like how game model trees are made), but they take forever to render with ray traced shadows with both Maya Software and mental ray, becuase there are basically several layers of transparency for each tree (and it obviously gets worse when I have multiple trees overlapping).
Is there another way to get this effect without such a performance penalty?
