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LoScuro
03-31-2004, 09:27 AM
:blush:
Another stupid question of mine...

Is there a way to generate non-linear morphing in messiah like Maya In-between??

Otherwise, is there something like Lw's “Use morphed position” to make a bone deform after a morph has taken place?

I want to obtain something like a growing plant, instead of using 300 objects with different morph information, I want to copy a single object with only one deformation that conform different bone rotations...

Thanks!!

:wip:

ljilekor
03-31-2004, 01:04 PM
Otherwise, is there something like Lw's “Use morphed position” to make a bone deform after a morph has taken place?

In the bone deformer u can flag use predeformed points.


No inbetween morphs like in maya.

LoScuro
03-31-2004, 02:24 PM
Thanks for reply ljilekor;

Using prederformed points isn't a solution because the mesh doesn't follow the bone rotation at all, it follows the morph (super blender and morph blender give the same solution), but not all the bones. It is fairly different from LW, where morph mixer and bone deform work greatly together...
But I have to use Messiah...

:cry:

LoScuro
04-01-2004, 09:29 AM
In Yahoo there's a discussion going on about non-linear morph, Mark's superblender will catch the prey, isn't it Mark?

:applause:

markpassion
04-01-2004, 09:55 AM
Yeah, Super Blender 2 will have this added b4 release.

Mark

Qslugs
04-01-2004, 02:11 PM
UH HA! Release huh? Any chance we might be seeing that sometime soon?

LoScuro
04-01-2004, 02:18 PM
It seems that using the morph blender options in the animation tab is the way to obtain something similar to a non-linear morph...

Let's try it...

:wip:

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