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Cameo
03-31-2004, 02:51 AM
This question is primarily for Levitateme and arose out of Hap's thread about seamless texturing but if anyone else with experience of this method could contribute that would be great :)

Levitateme, you said that to solve texture seams in Maya itself? Whats the workflow for this? I assume its using the 3d paint tool and clone or something? But what are the steps exactly?

I thought it created an image file for you? Are you saying you can actually clone parts of a texture which you've already applied to the object? Does it actually change the image file and then resave out a new version?

I'd be interested to hear any details about this approach because it sounds as though it could make life much easier!

Tahl'eN
04-12-2004, 09:16 AM
Hey Cameo, I just found that thread myself, and tried it out. Workflow for me was something like this:
1- create model, uv's, and texture like normal
2- back up your texture (precaution, as Maya will overwrite)
3- Wander back over to Maya: select yout mesh and
4- Texturing>3d paint>optionBox
5- Under File Textures hit "Assign/Edit Textures"
6- In Paint Operations hit Clone Mode
7- Clone away that seam
8- "Save Textures"
9- Any further work in photoshop you might want to do. (-:


Note, this is the fist time I've done this. It seems to have worked just fine, but there's always the chance I screwed up somewhere. (-:

Hope this helps!

Cameo
04-17-2004, 01:27 AM
Wow thats just too cool.

I noticed when saving the texture Tahl'eN that it doesnt actually modify your original image, it creates a new image and puts it in a 3dpaintextures subdirectory in your project directory.

So I guess you have to be 100% sure you dont want to modify the original texture before removing the seams else you'll have to go through the process again.

One thing, have you managed to play with the settings so you don't get as blurred a look along the seam? Changing the opacity works pretty well, I guess its a combination of this and brush size and also how anal you are prepared to be?

If anyone else has any tips with this method please share :)

Thanks a lot btw Tahl'eN

Tahl'eN
04-17-2004, 02:11 AM
As far as the bluryness goes, it's a matter of using a tiny little brush and being as anal as you can stand. And also considering how close you will get to the model in it's finished version.

I painted my seams out to the extent I could stand putzing with it in Maya, then took the texture from the 3dpaintTextures directory and copied the chunks that I'd fixed into my original photoshop file and kept tweaking it. This also helps with the bluryness, you just have to be careful that you don't take it too far and destroy your seams again. (-:

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