FLGirlKris
03-30-2004, 03:55 AM
Hello, all...
I'm working on a character for a student project. I have a low-res (poly) version of the character and a high-res (NURBs) version of it.
Currently, the rig is driving the poly version. However, when I try to use it as a wrap deformer for the NURBs, it bogs down the computer a good bit, and I fear it will be terrible to animate (which means I'll have two people hating me...).
I tested animating the poly character and then doing the wrap, and it seemed to work okay. I was wondering if this was a workable solution (doing the wrap deformer to the high-res after animating and right before rendering).
In theory, it seems like it should work if there are always a few frames at the beginning of the character in the default pose (so that the pose matches up when you do the wrap), but mysterious things happen in Maya (at least when you're a newb trying to rig).
Does anyone know if this is a feasable solution?
On a tight schedule... Any advice much appreciated =)
I'm working on a character for a student project. I have a low-res (poly) version of the character and a high-res (NURBs) version of it.
Currently, the rig is driving the poly version. However, when I try to use it as a wrap deformer for the NURBs, it bogs down the computer a good bit, and I fear it will be terrible to animate (which means I'll have two people hating me...).
I tested animating the poly character and then doing the wrap, and it seemed to work okay. I was wondering if this was a workable solution (doing the wrap deformer to the high-res after animating and right before rendering).
In theory, it seems like it should work if there are always a few frames at the beginning of the character in the default pose (so that the pose matches up when you do the wrap), but mysterious things happen in Maya (at least when you're a newb trying to rig).
Does anyone know if this is a feasable solution?
On a tight schedule... Any advice much appreciated =)
