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View Full Version : Frosted glass/blurred transparency?


victor
03-29-2004, 04:32 PM
I need to make a frosted glass material, and I found this this (http://www.impresszio.hu/szabolcs/MentalRay/DiffractionMayaFiles.htm), which seems to offer diffraction (which I assume is blurred trasnparency).

I'm about to try it out, but am wondering if I have any other options.

uschi
03-29-2004, 09:01 PM
http://www.cgtalk.com/showthread.php?threadid=126560

had the same problem... maybe in maya 6 will be a GOOD solution for this

victor
03-29-2004, 11:48 PM
What did you use to get the effect? Was it what I linked to above?

I don't need an alpha channel, so the problems in your thread aren't an issue for me. I'm just trying to find the nicest and fastest option.

uschi
03-30-2004, 03:46 PM
use the difrations plugin and you will get an satifing result.. and the whole thread deals about this... the shader is easy and much faster than the dgs thing...

Veggie_Iller
03-30-2004, 05:00 PM
I created a frosted glass surface once... dont have the picture here on this computer =(
Anyhow, jsut created a really detailed bumpmap with noise along with raytraced refractions and lots of antialiasing =)
But it was in 3dsmax...

uschi
03-30-2004, 07:05 PM
this was my first try too, but it took quit to long in MR to calculate and it was not flexible enough to zoom in or out,.. man i tell you take the refraction plugin this is really cool exept the alpha channel problem with custom mr shaders

victor
03-30-2004, 07:24 PM
OK, but I don't know which plug-in you are refering to. The only one I found is the one I linked to in the first post.

uschi
03-31-2004, 12:53 PM
http://animus.brinkster.net/index.html

daniel rinds diffraction shader (stuff)

victor
03-31-2004, 12:57 PM
Ok, so that's the one I'm already using.

Thanks. :)

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