View Full Version : ROBOT uses Discreet 3ds max to create Onimusha 3 Cinematic -
AdrianLazar 03-29-2004, 09:02 AM cgnetwork: "ROBOT uses Discreet 3ds max to create Onimusha 3 Cinematic "
wow, before this where some rumours that they used xsi but now is 100% that they used 3dsmax
any idee of how they made the hair? I really don't think that si shag:hair but who know... maybe shag si capable of doing such beautifull long hair simulation... never tried to do that...
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SuperMax
03-29-2004, 11:09 AM
linky linky linky:bounce:
http://www.cgnetworks.com/story.php?story_id=2028
AdrianLazar
03-29-2004, 11:11 AM
when they first announced the trailer on cgtalk they sayd that was done with xsi :hmm:
but only the content of the game is done using xsi, the cinematic is pure 3dsmax... i really didn't expect this cause it's use some greate animation and long hair simulation that is specific to xsi...
i think that this proves that is really the artist that count, and not the software :rolleyes:
Deniss
03-29-2004, 03:34 PM
"To create 3D hair, we used the Shag: Hair plug-in to create each fine hair as an object... "
http://www.discreet.com/press/releases_mid_fset.html
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