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tcastudios
03-27-2004, 08:39 PM
Doing searches in manuals etc. But.

What would be the path to take if I want to bake an animated figure using bones/PoseMix?

I´m trying to have an animated bird as a particle in an emitter.
However all the birds then have exactly the same wing movements. Tried both the regular emitter and TP-Basic emitter. TP gets closer but "synced" birds are still emitted at to close intervalls.

Any other type of animation behaves how I want.
That is, the animation cycle start at every new particle born and the result looks "random" in the right way.

Cheers
Lennart

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