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h4d35
07-08-2002, 10:02 PM
Hello folks!

I recently lost my job due to the companys financial problems.
Now Ive got tons of free time on my hands so i thought I'd make something useful of it.

Like attending this challenge. My hopes of winning are quite low since i have already seen soo many good entries so far! I'd better go hide myself :)

I havnt quite decided what my character should be. But its not impossible that it will turn out as some kind of war machine. Carrying heavy weapons in some way.

A few hours of hard modelling can really make a man go blind!
Gimme some feedback!

http://neptunefall.no-ip.com/images/BoB/2.jpg
http://neptunefall.no-ip.com/images/BoB/3.jpg



Thanks!
/Hannes

ZrO-1
07-08-2002, 10:04 PM
Bro...that is some of the best muscle definition and sculpting I've seen. Fantastic work so far. You keep up that level of work and you'll hav one seroiusly amazing piece on your hands.

erilaz
07-08-2002, 10:21 PM
That's a tough break about your job h4d35... but with the skills your showing here, you should get back on your feet in no time!:thumbsup:

I like the crack in the side of the block. Nice extra touch (looks like the mesh got a bit warped there though).

fellah
07-08-2002, 10:29 PM
yep, good modeling on the muscles so far! would be cool if you added veins to them in the end to.
I'm looking forward to see how the head will look. :bounce:

eirenicon
07-08-2002, 10:36 PM
Oh... wow... that's truly amazing. Could you post up the unsmoothed mesh for us?

:applause:

h4d35
07-08-2002, 10:52 PM
Okey!

That is some fast answers :) cool!

Thanks!

Im at your service

http://neptunefall.no-ip.com/images/BoB/2.wire.jpg

My mesh is a mess... Was only meant to be a sketch from the beginning so i didnt really put a lot if effort in making it good. Gonna hate myself for that later on... :/

Who said "mesh is only one letter away from mess"?
Love that quote :)

Thanks again

/Hannes
(cool to see swedish ppl here fellah! :)

erilaz
07-08-2002, 10:56 PM
:eek:

Yikes! You're going to have lots of fun tweaking that!

I know it's the age old question and doesn't matter too much, but what 3d software do you use? Just curious.

sivel
07-08-2002, 11:00 PM
rahhh lovely!!
i really like the general shape, great modeling :buttrock:

h4d35
07-08-2002, 11:08 PM
Im using Max 4

I can tell you that the mesh really looks worse than it is :)
the reason it looks the way it does is that i decided to Anti-relax it a bit (automatically) to get the muscles to look more bulgy... it worked quite well, with the drawback that the mesh look less organised and more messy

The techniques I use are standard Poly-meshsmooth
I use meshtools and cs-polytools exclusively. Damn good :)

iC4
07-08-2002, 11:18 PM
damn thats great :applause:

h4d35
07-12-2002, 01:33 AM
--- UPDATES ---

Hello folks.

Im here to give you a few updates.

http://neptunefall.no-ip.com/images/BoB/4-brazil.jpg

Im just trying things out.
What do you think?
/Hannes

*** EDIT
http://neptunefall.no-ip.com/images/BoB/4-brazil2.jpg
I like this render better... hides the mistakes more ;)


----

Im in desperate need of two things:
1. a job
2. a girlfriend

If you are in a position to give me either of those please contact me immediately!

h4d35
07-12-2002, 10:25 AM
Think i might add a little screenshot ... just to keep the thread alive :)

http://neptunefall.no-ip.com/images/BoB/4-screenshot.jpg

h4d35
07-13-2002, 01:45 AM
damn.
i dont seem to get any further critique... is it that bad?

AroundTheFur
07-13-2002, 04:59 AM
well its is damn good, best modeling of the beast itself ive seen so far, but how can it see what to shoot without a head, doyee. rock on :xtreme:

Rex
07-13-2002, 05:35 AM
I like your muscle.you did great so far~do you have any reference image?
go on!I want to see it's head next time!nice job~






check out my beast of burden (http://www.cgtalk.com/showthread.php?s=&threadid=12984&perpage=15&pagenumber=1)

ZrO-1
07-13-2002, 06:18 AM
I've got a couple suggestions pertaining to the blaster cannon / engine things you've got on the sides of the beast. First I'd add some sort of connecting rod between the guns to keep them from swining in and hitting the beast's legs. Also I'd add in a strap device across the front of the beast to catch the recoil from the guns.

rizob
07-13-2002, 06:31 AM
damn man those muscles are lookin goood, the cannons look a little bulky to sit on the side of the beast, maby a rig that holds them up higher. i ll keep an eye on your thread,,
sorry about your jobb.:beer:
my bob
http://www.cgtalk.com/showthread.php?s=&threadid=12719&pagenumber=3

elekt
07-13-2002, 06:46 AM
how do you make straps in maya? like to hold things to the animal?

lildragon
07-13-2002, 09:42 AM
Very very nice muscle structure bud :thumbsup: I really dig where this is going, love the massiveness of thes beast... also ZrO-1
made some very valid points, I'll be keeping an eye on this one...

chadlychoo
07-13-2002, 10:28 AM
Like everyone else said those muscles are great! Are you going to add a "pilot seat" or will the beast roam free?

h4d35
07-13-2002, 12:50 PM
Humm.. ill try to get a head done by next post...
tonite is Partynight so i guess it wont be that soon.

changing in the strapping parts are already underway. as it is now they would fall over in the front... i can see that now :)

I havnt used any references but those subconciously used by my mind.

I havnt drawn anything of this either... i began with a vision of what i thought the leg should look like... then i started modelling..
im not all that good with pen and paper...



thanks for the comments folks. Its really helps me to keep my creative spirit up!

well rock on ppl!

/Hannes

---
Thoughts:
Still in desperate need of a girl
Think I have found a temporary new job though!

humm... undecisive.
polygons vs girls... it keeps haunting my mind :) Humm... maybe a combo of some sort would be the best :)
Honestly! where the heck is all the girls in this business. There have to be some more than whats showing... what do you think?

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