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View Full Version : Beast of Burden - Character or contraption - Chuck


chuckmoser
07-08-2002, 07:27 PM
This is my first challenge. I hope I have time to complete it as I have a pretty heavy workload right now. I thought I'd take mine in a slightly different direction than some of the others. I'm pretty new at LightWave (and 3D in general), and am horrible at organic modeling, but hopefully I'll get some harsh constructive criticism throughout this process.
This little guy is supposed to be like a miner's pack mule, I guess. Any comments or suggestions are much appreciated.

Thanks!
Chuck

bdavidson
07-08-2002, 07:32 PM
Great character! Nice angle on the theme. Hopefully you'll be able to find the time to model it. I'd also love to see him animated:bounce:

Shaf33k
07-09-2002, 12:24 AM
Chuck, great concept! the most expression I've seen yet.
If you can build it they will come!
Great work.

Roman
07-09-2002, 12:34 AM
Nice nice sketch! Great character!

OrestesMantra
07-09-2002, 12:36 AM
*Chuckles*

I actually laughed when I saw him:applause: Alot of character!

ZrO-1
07-09-2002, 02:40 AM
I like your drawing. It reminds me of some of the 'Goofy' films that disney put out in the '50s where he goes camping and has a ton of stuff on the top of his convertable.

Very cool concept. I also LOL when I saw the drawing.

thjazi
07-09-2002, 09:53 AM
poor animal :)

erilaz
07-09-2002, 10:09 AM
Terry Pratchet springs to mind, I don't know why! Very good. If you model half as good as you draw we're in for a nice piece. :D

toce
07-09-2002, 10:24 AM
yeah, I love that sketch!! nice style and very funny...... welldone!

chuckmoser
07-09-2002, 04:15 PM
Well, here's a couple of wireframes. Huh- I didn't realize just how much this thing looked like a cow until now. It's alright. With a little tweaking down the road I can mold him into something a little bit more of what I had in mind. Hopefully I can get some more progress up by this afternoon.

-Chuck

chuckmoser
07-09-2002, 04:18 PM
...and a render

chuckmoser
07-10-2002, 06:32 PM
Thanks for all the kind comments.
I wish I had more than an hour a night to work on this. Maybe this weekend I can have all of the base modeling done. (Gad, I feel like I'm talking to myself) After I finish the basic wireframe, I can start adding some character and personality to him.
*This is a little more difficult than I thought it would be*

ZrO-1
07-10-2002, 06:35 PM
The modeling looks great. I think it's really captured the feel of the concept drawing. Yeah, it does look a bit like a cow, but that's not nescesarilly a bad thing. :thumbsup: Nice work so far.

chuckmoser
07-11-2002, 03:52 AM
Well, making progress. Still pretty rough around the edges, but getting there.

chuckmoser
07-11-2002, 03:53 AM
And, a gratuitous render

chuckmoser
07-11-2002, 05:14 AM
Now for some harness stuff...

ZrO-1
07-11-2002, 05:19 AM
Great modeling so far. Those are some awesome meshes you have going on.

hypercube
07-11-2002, 05:21 AM
hey, that's looking killer, and exactly like the concept. diggin' it. :thumbsup:

Only crit I could think of right now is some areas are a little meta-square still, like the feet..but that's all little tweaking. Nice and clean all around. Keep makin' with the funny. :D

chuckmoser
07-11-2002, 06:39 AM
You're right, there is a lot of "meta" or slightly square edges all over this thing. It needs a lot of reconstruction in certain areas, like the nose and that rear foot. Hopefully I can have that taken care of this weekend.
Thank God I don't have to texture it... I wouldn't know where to start.

Rex
07-12-2002, 05:51 AM
I really like your style !pretty cute~A little advice that maybe you can surface's edge more smooth!Great eork anyway~:applause:





Check out my challenge
http://www.cgtalk.com/showthread.php?s=&threadid=12984

chuckmoser
07-14-2002, 07:47 PM
Haven't got around to smoothing out edges yet as I'd just like to get thru building the basic objects first. Plus, it's hard to sit at a computer when it's 90 degrees outside. (Flyfishing or LightWave, Hmmmmmmm...)
Right now I'm concentrating on trying to "add weight" to the objects. While it really isn't that difficult, it's time consuming. I think the true effect will come across when I start to add the details and wrinkles in the bags.

Thanks for looking at my post!
-Chuck

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