dmeyer
03-26-2004, 12:56 PM
So i have this character, smooth skinned, FK/IK all set up and good to go, facial blendshapes are looking good.
Now I want to use some clusters driven by a custom Set Driven Key control to control the eye blinking. This character has large protruding eyes so good looking eyelids are critical. I set it up, blinking looks good in bind pose, but when I move the character, I get this crazy offset - like some sort of double transformation where the Cluster does not stay with the skeleton properly (I have it parented to a joint in the head).
Any thoughts on this? Or general workflow of combining blendshapes and clusters on a smooth-skinned character?
Thanks
Now I want to use some clusters driven by a custom Set Driven Key control to control the eye blinking. This character has large protruding eyes so good looking eyelids are critical. I set it up, blinking looks good in bind pose, but when I move the character, I get this crazy offset - like some sort of double transformation where the Cluster does not stay with the skeleton properly (I have it parented to a joint in the head).
Any thoughts on this? Or general workflow of combining blendshapes and clusters on a smooth-skinned character?
Thanks
