Tornado7
03-26-2004, 08:47 AM
Hi guys,
I’m trying to simulate the real behaviour of a glass object hit by a source light; the most important different between a real glass object and a Maya generated object is that the first is “solid” inside itself, the second is “empty”; in fact, if you navigate inside, for example, a poly cube it is empty… Obviously light effects in a solid objects are different compared to an empty one… Exist a way in Maya to simulate the behaviour of a solid one?
Bye and thanks
I’m trying to simulate the real behaviour of a glass object hit by a source light; the most important different between a real glass object and a Maya generated object is that the first is “solid” inside itself, the second is “empty”; in fact, if you navigate inside, for example, a poly cube it is empty… Obviously light effects in a solid objects are different compared to an empty one… Exist a way in Maya to simulate the behaviour of a solid one?
Bye and thanks
