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Tornado7
03-26-2004, 08:47 AM
Hi guys,

I’m trying to simulate the real behaviour of a glass object hit by a source light; the most important different between a real glass object and a Maya generated object is that the first is “solid” inside itself, the second is “empty”; in fact, if you navigate inside, for example, a poly cube it is empty… Obviously light effects in a solid objects are different compared to an empty one… Exist a way in Maya to simulate the behaviour of a solid one?

Bye and thanks

uschi
03-28-2004, 01:25 AM
hmm what should it look like ??? or what effect you´re after ???

Tornado7
03-28-2004, 10:00 AM
I've to simulate the brightness and shine of a glass box's borders using caustics....

Randolph
03-28-2004, 10:29 AM
Try this:
http://www.matty3d.de/MayaTutorial/dielectric_material/

or that:
http://www.3dluvr.com/intercepto/maya/tutorials/mray_caustics/caustics_introduction.htm

Tornado7
03-29-2004, 09:02 AM
Thank you very much :)

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