View Full Version : Simulating fire effect with max4.. a test
whyabadi 07-08-2002, 03:18 PM hi
I tried to simulate fire effect with max4 ( no plugins) , and this is what I came with .. tell me what you think ( suggestions ?)
:)
http://www.uae-arts.host.sk/fire.avi
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ghengisjim
07-08-2002, 06:25 PM
Hey man I was hoping to check out your fire and learn a little about how you did it, but the link didnt work.
thanks
whyabadi
07-08-2002, 08:19 PM
I think it works now .. try and tell me..
http://www.uae-arts.host.sk/fire.avi
yep, doesn't work for me neither. Says I'm not allowed to display the page.
PIXAR
07-08-2002, 09:51 PM
hey man, i liked it, looks like a cloth moving around or how did you do it?? please share it to save my rendertime!!!
whyabadi
07-08-2002, 09:56 PM
you can download the .max file
http://www.uae-arts.host.sk/fire.max
PIXAR
07-08-2002, 11:00 PM
thx man, nice work:beer:
Ronski
07-09-2002, 11:02 AM
if you copy & paste the link into another browser it seems to work.
Hey nice look to it, little too cloth like perhaps?
Have you tried a couple going at the same time? The bottom of it looks a little too solid/wide, have you tried breaking it up a little, also how does it behave if you move the emitter point around?
Cheers,
Kieron
whyabadi
07-09-2002, 11:58 AM
It's not a particle system , it's a geometric object ( GeoSphere to be specific ) ..
The method I used has many disadvantages .
You can check the scene
http://www.uae-arts.host.sk/fire.max
sorry, bad English.
PIXAR
07-09-2002, 12:00 PM
why many disadvantages?
Nice one!
It looks like the Phoenix plugin, but without the plug. Good job man!
Anton Andriesh
07-09-2002, 01:05 PM
Vrey realistic shape. Do you animate it with morphing?
With a good material and some lightning effects it will look photorealistic. :buttrock:
whyabadi
07-09-2002, 01:15 PM
No, I didn't use Morphing. I used various modifiers ( noise, displace , mesh select for soft selection .. )
thnx
I think I should make my signature " http://www.uae-arts.host.sk/fire.max " :drool:
whyabadi
07-09-2002, 06:39 PM
sorry I didn't read your reply PIXAR ..
Disadvanatges , when you try to make it move, it will not look good .. try it and see ..
sorry bad Eng.
Biohazard
07-09-2002, 09:11 PM
Interesting !
Hmm, to keep following on that logic of poly flammes, just put a flex on it to simulate the "inerit parent's velocity" style. :)
The only thing which disturbs me is that no little flammes are generated at the top (and vanishing quickly). Perhaps adding a part emitter based on your object may fit as well....
Hiya,
Yee, fiyaaa! :) Sorry, I just like this warm thing. I used to play with big bangs and booms and smoketrails.
I've made this kind of geometric smoke. To have those little curly things I suggest to use not only a falloff transparency but add some noise or smoke transparency, animate it, and move it upward. I think that's all.
This fire is really-really nice!
-xyth
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