View Full Version : Cornell Box: Physical Model
richardrosenman 03-26-2004, 03:13 AM Just finished a 2 week project putting this thing together and I thought I'd share it with you:
http://www.richardrosenman.com/cornell_box.htm (http://[url=/)
Best regards,
-Richard
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Jozvex
03-26-2004, 05:33 AM
That's really nice!
You did a great job!
:thumbsup:
playmesumch00ns
03-26-2004, 09:19 AM
Hehe cool! Now you just gotta model the stanford bunny and the buddha out of sculpey and put them in!
Jozvex
03-26-2004, 09:47 AM
HA!
Now that would be cool! Or maybe he could surround the box with a sphere of transparent patterned glass, and create a real-life HDRI effect!! The possibilities are endless, and the universe is such a damn fast renderer!
(we're not making fun of you by the way Richard, in case you aren't sure)
playmesumch00ns
03-26-2004, 10:25 AM
:thumbsup: How about you stick a big fat light shining straight on the chrome ball and see if you can get a lensflare!
rendermaniac
03-26-2004, 11:55 AM
Surely you should have a shot with a shiny teapot in it ;)
Simon
Jozvex
03-27-2004, 05:28 AM
Shake a dusty cloth around in there and create some volumetric lighting!
playmesumch00ns
03-27-2004, 11:39 AM
Caustics! I wanna see caustics!
rendermaniac
03-27-2004, 09:45 PM
How about fluid dynamics...
Simon
There's a couple I did here with caustics and sort of 'fluid dynamics'..
http://www.hypa.tv/tims/animations.html
I'm sure they're not physically accurate though :o)
cheers
TimC
totally amazing !!!!! Nice idea to push the cornell box enveloppe with a physical experiment ...
mmmh... make me think about an exercice for classrooms who want to be introduced to 3D rendering :
- divide the class in two teams
- give the team #1 such a physical model : a shoe box, a simple light set, some spheres / cubes inside the box, a camera obscura to watch the whole model. The task could be to produce a document that describe this model as accurately as possible with only one rule : only text is allowed, no drawing, no photo
- give this document to the team #2, some pencils, erasers and paper. They just have to make an accurate rendering of the model described (ie. what team #1 saw thru the camera obscura).
Basically, Team #1 is the modeler, Team #2 is the renderer.
Eventually, this "manual" rendering could be compared VS the original.
Well, i think i'd become crazy making such an exercice, but it might be funny though ...
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