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View Full Version : New Video Game controlled by players brainwaves


Tom N.
03-25-2004, 03:33 PM
>LINK< (http://news.bbc.co.uk/2/hi/technology/3485918.stm)


" A video game in which the character is controlled directly from a player's brain without the need for wires has been developed by researchers."


I thought this was a joke or something at first. How lazy can we get?? :p

-Tom N.

seanic
03-25-2004, 03:39 PM
i dont think its laziness actually. Imagine what you could do while playing online games with other people with this kind of technology. You'd have amazing reflexes to whats going on.

nervouselk
03-25-2004, 04:00 PM
imagine thinking the wrong thing! :)

Poisen
03-25-2004, 04:37 PM
hmmm,,what about the people that dont have brainwaves? :)

darkefire
03-25-2004, 08:56 PM
....this new wireless device that we have developed, the Cerebus....
am i alone in voting for them to rename it "Cerebro"???:bounce:

AWAKE
03-25-2004, 09:35 PM
".....Take a look at his neuro-kinetics!... they're Way above normal!"

pogonip
03-26-2004, 12:46 AM
There is now officially no spoone :eek:

JByron
03-26-2004, 04:38 AM
This concept was actually implimented a whiiile ago. Back in like '98 or so when I was on my pI 75 mhz beast of a duke nukem 3d playing Compaq. They had this skiing game and little device that went on your finger. You would think left or right and it would happen on screen.

gabio
03-26-2004, 04:54 AM
add stereo glass and you'r in!

Katss
03-26-2004, 10:46 AM
I have always known they were coming,I quess like most.Thanks for the link.:)

HamsaPaksham
03-26-2004, 12:59 PM
All I can say: Itīs very ugly.

And paranormal.

murtle
03-27-2004, 12:06 AM
I agree with who are thinking it's only beginning. Next cool interface is w/o wires. Nanorobots may conducts signal from wave to controller. Long live to new flesh :buttrock:

Michael32766
03-27-2004, 01:13 AM
I picked up a biofeedback game.
http://www.wilddivine.com/

It has 3 sensors that gently clamp over 3 of your finger tips.
You then have to control the movement of items in the game by controling your heart rate and breathing.
The "New Agness" of the game is over the top but it's a good first step in this type of interaction.

Pardon the pun but some parts are a lot harder than you think they would be.
The more you "try" the worse you get at it. So you realy do have to relax in order to get anywhere in the game.

The future of games and computers lies in direct interaction with the machine and other people.

devdoka
03-27-2004, 01:46 AM
So, in poor mans english, the computer "reads" your brain,
and react in a certain way,right?

What if it can "write" back at the same time?

-Dennis

Kabab
03-27-2004, 01:53 AM
Originally posted by devdoka
So, in poor mans english, the computer "reads" your brain,
and react in a certain way,right?

What if it can "write" back at the same time?

-Dennis
Then we could fix alot of problems in the world :bounce:

CENOBITE
03-27-2004, 07:51 PM
Heh... oops.


I read the title wrong. I thought it was about how videogames can controll YOUR mind! Well, that's the case in many circumstances.

Michael32766
03-27-2004, 10:37 PM
The biofeedback units only measure heartbeat and Skin Conductance Level (SCL) SCL measures sweat gland activity.
Increased perspiration indicates increased autonomic nervous system activation, which is associated with increased energy-both positive, like excitement, and negative, like nervousness.

It dosen't read or write anything to your brain.....
But I can think of a few people that could use a
"Reformat and Reinstall" run on thier brain :)

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