anthonymcgrath
07-08-2002, 01:03 PM
got a job on where the client wants us to do animate a structure building up in a brick by brick fashion. does anyone have any good tips on starting points here? here's what I've got.
-obviously, animated textures to start with would help out in the roof construction. I'd animated the internal supports building with fast extrusions and use animated txtrs (or just simply masking) to bring the roof surface over the internal support.
-another method I need to research is using particles and instances. If I can instance them so each particle is a brick, perhaps I can use a texture to control the visibility of each instance? if anyone has done something similar, can they get in touch or reply? I guess the advantage with this is its procedural approach and would help greatly on areas of large duplication with little differences.
-animated booleans are a third option.
-a recent programme called 'civilisation' was broadcast (uk). apparently it featured animated building construction heavily.
this is the kind of thing we want to do.
-obviously, animated textures to start with would help out in the roof construction. I'd animated the internal supports building with fast extrusions and use animated txtrs (or just simply masking) to bring the roof surface over the internal support.
-another method I need to research is using particles and instances. If I can instance them so each particle is a brick, perhaps I can use a texture to control the visibility of each instance? if anyone has done something similar, can they get in touch or reply? I guess the advantage with this is its procedural approach and would help greatly on areas of large duplication with little differences.
-animated booleans are a third option.
-a recent programme called 'civilisation' was broadcast (uk). apparently it featured animated building construction heavily.
this is the kind of thing we want to do.
