PDA

View Full Version : Coloring blobby mesh using particle color


Vushvush
03-24-2004, 09:50 PM
Ok guys, so you know the trick of using distance between "something" and the worldpoint on a surface, and through a ramp coloring that surface based on proximity?

How would I do the same trickm only instead of using a sphere, or a surfacem use every particle in a particleshape to do this coloring?

Essentially, the end result is using particle color to color the polymesh of a blobby surface.

I'm posting this in dynamics as well as this is cross discipline :)

CGTalk Moderation
01-17-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.