View Full Version : Beast of Burder - character - phil
my entry, early days, lots to do.
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erilaz
07-08-2002, 12:19 PM
Legs stand out well! Are going to have lots of muscle definition?
ZrO-1
07-08-2002, 02:21 PM
I like the shapes of the legs they look great. One thing though, it looks like it has a giant penis attached to it's shoulders right now :D hehehe.
dmonk
07-08-2002, 03:47 PM
Yeah! thats a bit phalic.
I thought I was the only one that saw it.
Roman
07-08-2002, 06:48 PM
just lol at ZrO-1's post...
Cheers for the feedback guys. Upon reflection I decided to can the penis idea. I know this might dissapoint you all, but sometimes life just isn't fair. :):bounce:
pic edited
ZrO-1
07-09-2002, 01:42 AM
Well, penis or no, I like the new head. The tenticle type things coming off it's neck are a cool touch. And I like the start on the definition of the skin.
didn't get much time last night but here's the update anyway.
pic edited
latest update, still so much to do.
pic edited
ZrO-1
07-11-2002, 01:16 AM
really nice work on those chains. Could I ask how you made them? I'm having trouble making a chain that stays together properly :annoyed: and it looks like you have it down to a science.
hey zro-1,
Cheers for the comments, man do you ever go offline? :surprised
On the chains, (max 4.2) i make one link, (renderable spline) then copy that link and rotate it by about 90 degrees. Then attatch these 2 links together so that they are one object. Move the pivot point down to one end on the link. Now create a spline for the path that your chain is going to follow. Select your link and use the spacing tool to instance that link along the path, make as many instances as you need for the links to all connect. Now go through and do some tweaking of the rotations of the links so that they are not all the same.
I then link each ah... link together and make an ik chain from one end to the other so that you can tweak to position easily later if your model changes. Whack more ik chains in the middle till your heart is content.
Hope that helps,[
Latest update:
Hes going to ride the beast.
a beast update.
going away for the weekend so no more modeling for me :annoyed: :thumbsdow
a beast update.
going away for the weekend so no more modeling for me :annoyed: :thumbsdow
pic edited
balcides
07-12-2002, 07:07 AM
I like the arrangement of the accessories on the beast.
ernest
07-12-2002, 07:28 AM
yeah, that's great man:bounce:
i really love all the accessories and the rider:thumbsup:
cheers guys, any crits, I'm still not happy with the beast and I don't know why exactly. If anyone else does let me know. :wavey:
ZrO-1
07-12-2002, 07:51 AM
Thanks for the tips on the chain. I know what I was doing wrong. I wasn't making double-link links and I wasn't moving the pivot piont. So when I messed with the IK chain the links would separate. I'll try it your way and see how it works. Thanks.
As far as your beast goes, I think it looks great. I think that there are a couple things you could do:
On the shoulder blades of the beast the chains sit directly on the skin. In real life that could cause sores from the rubbing. I'd recomend placing some sort of padding beneath the chain or relocate where they connect to the saddle so they don't rub.
Annother thing you could do is since bump-maps are allowed maybe you could add a bump to the skin. That might give it that little pop it seems to be lacking.
Everything else I like. You're just too good for me to come up with any objective crits about your work. Anything I give you would be personal opinions. And everyone has their own opinions...:shrug:
cheers zr0, fan bloody tastic ideas. thanks.
while I'm at it I had an idea for your bug. The hairs under the shell are all sticking out perfectly (all lined up) unless i'm wrong. I would randomise their rotations a bit, just to mess it up. Probably doesn't matter cause they wont b seen but...
It would be fairly easy to script.
something like:
for i = 1 to selection count do
(
selection[i].rotation = quat (random 1 1) (random 1 1) (random 1 1) (random 1 1)
)
just an idea
3DZukini
07-15-2002, 01:57 AM
Looks cool! I think the rolled cloth under the saddle may need to be a little less perfect--maybe random creases and it could have a slight indentation from the bottom of the saddle, also, in my opinion, the "hair" on the tusks looks out of place...just a couple of thoughts--keep it up!!
went away for the weekend and came back with a fresh perspective and decided I am going to stop trying to plug holes in a sinking ship. So I am trashing this beast and starting afresh. I like the rider so I am going along with the theory that owners of dogs start to look like their pets after a while and am designing a beast to match the rider.
Stay tuned, it will take me a few days (weeks) to update it.
leigh
07-16-2002, 08:50 PM
Starting anew??
But it was looking sooo cool :cry:
Oh well... I guess I know how you feel - one ay you love whatever you've made, the next day you hate it :shrug:
But I do think that was looking cool - why not try and perk it up a little? Change whatever it is that is bugging you about it?
hm, I really like the creature, why do you want to start new?
i'm glad u liked it guys. I'm still undecided, just looked at this thing for far too long i guess. Maybe I will just tweak him, might cut off his head and remake that at least and tweak his body fairly heavily.
Just waiting for that spark of inspiration that you get and just know it is the right thing to do.
we'll see what happens.
cheers
KnightWhitie
07-17-2002, 02:27 PM
Not bad Phil, impressive modeling skills
:thumbsup:
finnaly had some time to work on this beast. Lots of little things need fixing, the cart is only prelim.
displacement maps for the cloth r on the way.
pic edited
just a very small update.
crits most welcome.
pic edited
Lukashi
07-25-2002, 04:12 AM
lookin good, :bounce: The new head looks very cool, but now the head doesnt match with the legs :shrug:
yeah those legs are in dire need of a mojor re-work. I might gwet some time tonight, we'll see.
I finnaly addressed those legs! Did some texturing too I burt it all to cd brought it into work and the tga's and .max files are f____ing corrupted :( . So I'll put them up some other time. The only image that didn't corrupt was the one below. Not exactly riveting viewing but it gives an idea of the new legs/feet (which have changed a little since this).
On the subject of the feet/legs if they look too much like someone elses can u let me know, having looked at so many beasts over the past three weeks I wasn't sure if the ideas I was sketcging were originals or something that I had remembered from someone elses model,
cheers, I'll try and get the proper beast up over the wk-end, he's all textured! just gotta rig him and pose him and finnish the accessories/cart.
hey great job with the contaption, I especially like the face of your beast, personally, I think it would be funny if someone was taking a shower in that curtain like thing in the back! Just an idea thown out there, but either or, great job, keep it coming! :) youve got a great piece so far
shaun
Lukashi
07-26-2002, 03:21 AM
amen to that brotha, max is always messing up, then again im using max 5 beta...i should expect crashes...
cheers shaun,
I like the shower idea, sticking with the bathroom theme maybe I could do a mobile toilet! I play with it on the wk-end and see what happens.
bit of an update, textures are pretty rough, bring on those crits!
cheers
ZrO-1
07-28-2002, 11:46 PM
:eek: LOL those textures are awesome!
Man I thought this piece looked great before any texturing. But now...WOW! It really looks fantastic. I'm sorry I have no crits except maybe to have the legs fade to more of a brown/tan than a cream/white.
This really looks incredable. Great work! (I'd love to see your texture maps ;) )
bump,
just the body, legs are separate
pic edited
diffuse, again no legs
pic edited
thought id post a comp of some of the textures that are on the beast.
Hopefully I'll create the scenery and pose him over the next couple of nights.
All crits are welcome.
Lukashi
07-29-2002, 04:58 AM
great textures! whats the red stuff in the latest shots??
hi lukahsi,
The red bits are (if we're talking about the same thing) the texported segments of the mesh. Texporter is a plugin that unwraps your model and makes an image based on the uvw coordinates with all the polygons outlined. Then you can take that image and paint over the top of it using the lines from the poly's as reference so you know what part of the model it is you are painting on. very useful!
Is that about as clear an mud?
ps,
3d MAX
Lukashi
07-29-2002, 05:09 AM
hahah ok thats what i use deep paint 3d for, i never paint in 3d i just use it cause it can export to photoshop : )
yeah same principle,
me no deep paint :(
Lukashi
07-29-2002, 05:13 AM
yah its pretty useless IMHO i hate painting in 3d
yeah, I did some with combustion 2 linked up to 3d max. Apart from it being buggy as all hell, it's just not as fast and intuitive as the friendly old potato shlop.
erilaz
07-29-2002, 08:55 AM
Good old texporter. Have you played with the new unwrap tools in max version 5? (I haven't, I was just asking!).
Great work. The textures and bump come out very well. :thumbsup:
QuantumPixel
07-29-2002, 09:36 AM
hey, I love what you have done it looks rilly stronge are you planing on animation or dose it stop at modeling for you.
in eny case I think it looks grate.my beast (http://www.cgtalk.com/showthread.php?s=&threadid=14488)
cheers guys, glad you like it so far.
@ erilaz - nah, haven't played with max 5 yet - hoping to get my grubby mits on a demo in the next couple of days.
@ boygonemad - yeah I think I will animate it, seeing as the beast is rigged anyway it seems like a waste not to go the whole way. It would be an awesome dynamic sim too with all tha sh-it hanging off him, good experiment. But I might not get too it in the near future as I have just managed to pick up the flu and my brain seems to have turned to some kind of useless green mush. Didn't get anything done last night cause I just couldn't concentrate. :-( why me?
cheers again.
erilaz
07-30-2002, 02:15 AM
Hey, same here! (Well not the flu, but just as bad!). Sucks, doesn't it? Ah well, take it easy and finish that model in between sleeping lots!
:D
MilitantPenguin
07-30-2002, 03:32 AM
DUDE! thats worthy of Star Wars, awsome work.
but for some reason the feet seem a bit off, maby just a little too round.
@ erilaz - i feel your pain dude, unfortunately i have to work in between sleeping so i'm not sure how much more modelling I'll get done. Hopefully heaps, but we'll see.
@ Mr Penguin - cheers dude and thanks for the crit, I will address those feet for the final shot. Maybe put them under water :lightbulb :)
started making a bit of an environment last night. did an early pose on the character too but in this view he doesn't look like he's straining enough or got enough motion so i will address that.
ps, this is straight out of max. ie. no photo shop
crit, crit, crit
pic edited
Lukashi
07-31-2002, 12:11 AM
:bounce: :drool: :cool: : :thumbsup: :thumbsup: NICE JOB!!!!!!!!!!!!!!!1
erilaz
07-31-2002, 02:58 AM
Holy mother of donuts! That's really nice! Only crit would be the small rocks look like they're not quite rocks yet.
Oooh. I like a lot.:eek:
thanks guys, glad u like -
yeah erilaz, rocks are just a quick and nasty scatter, i'll work on the scenery asap.
cheers
Looks great man....
nice job on the modelling and the textures....
I'm not familiar with scatter, what is that?
anyway again nice work..!!
hi road, scatter is just a 3d max thing - it copies err copies of an object over the surface of another object - in this case spheres with vertex chaos and random scales.
quick but nasty. can be good for fields of grass and stuff
erilaz
07-31-2002, 08:39 AM
Ah good old scatter. Yes, the grass in my entry uses that. A cheap alternative to using hair plugins!
Taoizm
07-31-2002, 02:10 PM
Please light this guy. It severly needs some good lighting going on. First thing I see, and I keep getting drawn to is the yellow behind the burden and the planet. Everything else is so dark that all the details are lost. He needs some fill light in the front badly.
got almost no time last night :( sob,
thought i'd post a new angle tho - needs work all over.
@ taoizm - yeah will do, just waiting to get the final pose and everything set in stone so that I only have to light it once.
cheers.
erilaz
08-01-2002, 10:47 AM
The other angle you posted works a lots better than this one. Good camera. :thumbsup:
I'd crit, but I think you know what needs work, so I wont bother telling you! :p
Taoizm
08-01-2002, 03:59 PM
Originally posted by phil
@ taoizm - yeah will do, just waiting to get the final pose and everything set in stone so that I only have to light it once.
cheers.
:) No sweat. I like the new camera angle a lot better than the first.
Can't wait to see the final. :thumbsup:
Manicalavera15
08-01-2002, 04:58 PM
waaaaaaaaaaaaaaaaaaaa !!! NICE NICE NICE NICE !
very nice i mean :thumbsup:
oh i forget ! it's veryyyyyyyyy nice !!!! i:love: the sky !!!!
the scene is wonderfullllllllllllllll:eek:
you killed me with your scene man ! GREAT (i think its higher than great) job !
walalala..i must work hard to make something as good as yours...
grrrr...:applause:
ZrO-1
08-01-2002, 05:11 PM
Very nice stuff phil. This piece will be stunning once you get it lit a little better. My biggest thing is you need some light in the shadows. But as you said you know about it and only want to have to do it once (I don't blame you) so I won't bug you about that.
Fantastic set up on the pic. The scene really ties in well with your character.
Great work! :thumbsup:
Well I'm as finnished as I'm going to get. There's still heaps I would like to do and needless to say if I were to do it again it would be completely different. But I have learnt heaps over the last month and really enjoyed seeing everyones stuff and being able to get feedback. So kudos to the moderators, much appreciated.
Hopefully I'll see you all back here next time.
Cheers.
and without materials:
These are both heavily compressed. I will post a link to less compressed files tomorrow, unfortuantely I can't do it from home :(
Im just going around seeing everyones work. You really made this thing nice with all the colors and all. Lovelly piece of EYECANDY there..:thumbsup:
shaun
erilaz
08-04-2002, 09:51 AM
:eek:
Geez man, you've really output some beautiful work.
I want those high renders! More desktop material!:bounce:
put together a little comp and some higher res images. They can be downloaded from
http://www.whiz.com.au/cg_chall/ims.htm
Pancreas
08-05-2002, 12:15 AM
Wow, very nice final images! The lighting and colors are superb!
I think that in the no-textures render you should had keep the opacity for the tents cloth and the front lamp, it would look better.
I love that huge moon!
cheers guys, thanks for the comments. Pancreas - Yeah i just ran out of time and patience - my poor old comp was pushed to the limit and when I saw this rendering comming out like this i just couldn't bear going back into max and dealing with the rediculous refresh times and all the rest :(
erilaz
08-05-2002, 03:27 AM
Thanks for those hi res images. You've definately got desktop value!!:D
I'm glad u think so erilaz, glad they will live on for a little longer.
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