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Raul3d
07-08-2002, 08:55 AM
Iīm rendering this interior scene and I donīt know why render this mistake ( in red ). Iīm going crazy. Please help me (Iīm a newbe).Thaks in advance.

Eugeny
07-08-2002, 09:06 AM
Looks like u dont use antialiasing, also turn ON shading noise reduction...

MrWyatt
07-08-2002, 09:06 AM
looks like your render lacks of antialiasing you should increade it.

Raul3d
07-08-2002, 09:39 AM
I made other renders whith antialiassing LOW (because I use rsdiosity and take a long time and Itīs only a try) an happend the same

Raul3d
07-08-2002, 09:42 AM
But in other camera angle this render mistake donīt happend. I donīt understand why. Thanks for the quick response.

MrWyatt
07-08-2002, 09:43 AM
does it happen only when using GI or even with a normal render?
also look if the polys are well connected ( modeler : select the corners and when each corner has more than one point weld them)

Raul3d
07-08-2002, 09:46 AM
I use shading noise reduction too.

Raul3d
07-08-2002, 09:57 AM
this is the scene whitout radiosity

Cgkoko
07-08-2002, 10:03 AM
:hmm: hmmm....does anything show in the alpha channel?

MrWyatt
07-08-2002, 10:03 AM
looks like your window makes troubles too. to me it looks like you modeled the room and the windows using booleans substract function and afterwards missed to hit the m-button on your keboard to merge overlapping points. so youīll have to do a lot of them manually selecting the points you want to weld and weld them. this should do the trick. also look if you have any 2-point-polys in your mesh and delete them.

Raul3d
07-08-2002, 10:14 AM
Cgkoko:I dontīt know what is alpha channel

Mr Wyatt: yes, I use booleans for the windows and then merge, and yes I have got a 2vertices polygon. I delete it and know all is ok.

Thanks to all for your help, I remenber all of you im my prays.

Eugeny
07-08-2002, 11:20 AM
Bdw. nice work :thumbsup:

MrWyatt
07-08-2002, 01:33 PM
yeah nice work indeed :thumbsup:

Raul3d
07-08-2002, 02:45 PM
Thank you VERY much

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