PDA

View Full Version : roboter arm rig distorts the polys :-(


PsychoSilence
03-24-2004, 10:08 AM
hy commmunity ! i have a common animation problem.

i rigged a roboter arm. so far so good. but when the movement goes over a certain angle hte model distorts heavyly.

So how can i kinda "save" the weight(radius and size) of a cylinder e.g. ? freeze transformation doesnīt work when rigged :(

help me out please !

thanks in davance

psycho

antweiler
03-24-2004, 10:45 AM
freezing transformations doesnt make any sense, since the transforms of the joints drive the mesh. i fear you should take some time to paint the skinweights and consider using influence objects

antweiler

PsychoSilence
03-24-2004, 11:30 AM
thank you for the fast reply !

is there a tutorial for influence objects ? i just surfed learning maya but didnīt find anything :cry:

CGTalk Moderation
01-17-2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.